For #67 I add audioManager.cs to manager the interaction between player and object.
Also, I add Audio folder to store the sound effects and implement the sounds into
Door_Interact.cs, Double_Door_Interact.cs
lvl1_Puzzle_Interactions.cs
lvl1_puzzle_tip.cs
Puzzle_Lvl2.cs
Platino_Candles.cs
Pickup_key.cs
Chest_Interact.cs
Treasure_pickup.cs
by code
For #67 I add audioManager.cs to manager the interaction between player and object. Also, I add Audio folder to store the sound effects and implement the sounds into Door_Interact.cs, Double_Door_Interact.cs lvl1_Puzzle_Interactions.cs lvl1_puzzle_tip.cs Puzzle_Lvl2.cs Platino_Candles.cs Pickup_key.cs Chest_Interact.cs Treasure_pickup.cs by code
AudioManager.Instance.PlayAudio(AudioName.xxx);