MothCocoon / FlowGraph

Design-agnostic node system for scripting game’s flow in Unreal Engine
https://discord.gg/Xmtr6GhbmW
MIT License
1.17k stars 228 forks source link

Add EFlowNodeDoubleClickTarget::PrimaryAssetOrNodeDefinition to support opening the Asset and falling back to opening the Node Class if the node doesn't have an asset. #177

Closed DoubleDeez closed 10 months ago

MothDoctor commented 10 months ago

Thanks for your contribution! :)