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MothCocoon
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FlowGraph
Design-agnostic node system for scripting game’s flow in Unreal Engine
https://discord.gg/Xmtr6GhbmW
MIT License
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Add EFlowNodeDoubleClickTarget::PrimaryAssetOrNodeDefinition to support opening the Asset and falling back to opening the Node Class if the node doesn't have an asset.
#177
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DoubleDeez
closed
10 months ago
MothDoctor
commented
10 months ago
Thanks for your contribution! :)
Thanks for your contribution! :)