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MothCocoon
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FlowGraph
Design-agnostic node system for scripting game’s flow in Unreal Engine
https://discord.gg/Xmtr6GhbmW
MIT License
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Additions, refinement and bugfixes
#180
Closed
LindyHopperGT
closed
8 months ago
LindyHopperGT
commented
9 months ago
Fixed a bug in CallOwnerFunction where it would not bind correctly.
Fixed an bug where flow nodes were in the palette, even if they were in inaccessible plugins (now FlowNode palette respects plugin access rules)
Added expanded CustomOutput access
Clarified editor-accessible vs. runtime accessible information for custom in/outputs
Split out some functionality for subsystem registration to be called separately (to support our object pooling model)
MothDoctor
commented
8 months ago
Merged that, thanks a lot again! :)