Closed ymartel06 closed 5 months ago
Hi,
I've discovered few missing UProperty. I've put UProperty as transient to keep same behaviors. They will not be saved or loaded. Properties tagged this way will be zero-filled at load time. https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-object-handling-in-unreal-engine
Cheers, -Yohann
Hi, all the structs you placed UPROPERTY macro in are not USTRUCTs, so, unfortunately, this will have no effect
Hi,
I've discovered few missing UProperty. I've put UProperty as transient to keep same behaviors. They will not be saved or loaded. Properties tagged this way will be zero-filled at load time. https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-object-handling-in-unreal-engine
Cheers, -Yohann