MothCocoon / FlowGraph

Design-agnostic node system for scripting game’s flow in Unreal Engine
https://discord.gg/Xmtr6GhbmW
MIT License
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fix[PlayLevelSequence Node]: Prevent multiple output pins with same name #212

Closed soraphis closed 2 months ago

soraphis commented 2 months ago
e.g. adding multiple notifies to a sequence named "Pause" would previously add multiple output pins.

We have a level sequence that pauses at multiple points during the sequence, it has a "Pause" notify that is looped back into the pause input of the flow node.

Currently all these Pause events are creating multiple Context Output Pins with the same name.

MothDoctor commented 2 months ago

Awesome, thank you for the fix :)