Open JohnTigue opened 1 year ago
Point-E resources:
Point-E doesn’t create 3D objects in the traditional sense. Rather, it generates point clouds, or discrete sets of data points in space that represent a 3D shape — hence the cheeky abbreviation. (The “E” in Point-E is short for “efficiency,” because it’s ostensibly faster than previous 3D object generation approaches.) Point clouds are easier to synthesize from a computational standpoint, but they don’t capture an object’s fine-grained shape or texture — a key limitation of Point-E currently.
To get around this limitation, the Point-E team trained an additional AI system to convert Point-E’s point clouds to meshes. (Meshes — the collections of vertices, edges and faces that define an object — are commonly used in 3D modeling and design.) But they note in the paper that the model can sometimes miss certain parts of objects, resulting in blocky or distorted shapes.
can produce 3D point clouds directly from text prompts. Whereas existing systems like Google's DreamFusion typically require multiple hours — and GPUs — to generate their images, Point-E only needs one GPU and a minute or two.
While I'm in Blender-land, might as well give this a pop.
DMT Meshes: OpenAI's open sourced Point-E has now been turned into a 3D mesh generator for Blender.
Note that DMT Meshes is licensed under GPL-3.0.
Via Reddit: