Open Zamiell opened 3 years ago
If you truly want to find hats on save, there are some advice:
They have a which
tag which gives the identifier of the hat corresponding to the one in Data > hats.xnb.
For a solo save, they are stored:
> player
> items
and then we follow the instructions at the end
> player
> hat
and we can find directly the which
tag
> locations
> various GameLocation
> objects
or > locations
> various GameLocation
> buildings
> various Building
> indoors
> objects
and then we follow the instructions at the end
> locations
> various GameLocation
> objects
item
> value
> Object
and we can check its name
tag is "Rarecrow"The information for the hat is then stored in the quality
tag as identifier+1: if it's 0 there is no hat, else the hat has the ID: quality-1.
For example, if it has the quality value 65 it means as it is different from 0 that first it has a hat, and its ID is 64 so it's the Elegant Turban.
They correspond to the fish tank where we can put hats on the Sea Urchin, and to the dressers where we can store clothing items.
> locations
> various GameLocation
> furniture
or > locations
> various GameLocation
> buildings
> various Building
> indoors
> furniture
which list the different placed furniture and where we can find the fish tanks and the dressers
Furniture
of xsi:type="FishTankFurniture" or xsi:type="StorageFurniture"heldItems
of xsi:type="Hat" where we can find the which
tag> locations
> various GameLocation
> fridge
> items
and then we follow the instructions at the end
> locations
> various GameLocation
> NPC
of xsi:type="Horse" or xsi:type="Child" > hat
and we can find directly the which
tag
> junimoChest
> various Item
of xsi:type="Hat" where we can find the which
tag
objects
> various item
> value
> Object
of xsi:type="Chest" > items
and then we follow the next instructions
items
> various Item
of xsi:type="Hat" where we can find the which
tag
If you want me to be clearer, or you need any help, don't hesitate!
Actually, I've made a application using Python to parse the save file to find any clothes (shirts, pants and hats) and to tell the missing ones using the game files, and if they are tailorable, the corresponding tailoring recipe.
As an additional goal after "perfection", some players like to collect every hat. e.g. see Haboo's All Hats Speedrun: https://www.twitch.tv/videos/391054941?filter=highlights&sort=time
It would be fantastic if Stardew Checkup would track this, e.g. by looking in all of the chests in the save file and seeing if a hat is stored there.
Additionally, perhaps you could gate the feature behind an optional "show hat completion" button or something, so that "normal" players are not tricked into thinking that they need every hat.