MovingBlocks / DestinationSol

Official continuation of Destination Sol, the great fun little arcade space shooter from http://sourceforge.net/projects/destinationsol/ Modules live at https://github.com/DestinationSol/
Apache License 2.0
327 stars 122 forks source link

Follow-ups to faction revamp #400

Open Cervator opened 5 years ago

Cervator commented 5 years ago

With #386 merged we have overhauled factions! Nice jump @ZPendi and thanks for all the review from others like @Adrijaned :-)

Now there's a lot we can do with that sort of system, but as the PR was aging with 160+ comments I merged it with the intent to write some follow-ups here so they can be pursued separately in nice fresh new PRs.

AndyTechGuy commented 5 years ago

I don't know if this issue has been found already, but faction hostility doesn't seem to reset when a new game is created. If I go hostile against Imperials, then exit to main menu and create a new game, the imperial station still attacks me

0xPendi commented 5 years ago

The issue Andy is describing shouldn't be too difficult to fix. I'll look into that this evening. Also some of these follow up features I'd be happy to implement soon. Right now I'm working on internationalization but I'd be happy to work on refining factions

On Fri, Jan 11, 2019, 3:16 PM AndyTechGuy <notifications@github.com wrote:

I don't know if this issue has been found already, but faction hostility doesn't seem to reset when a new game is created. If I go hostile against Imperials, then exit to main menu and create a new game, the imperial station still attacks me

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/MovingBlocks/DestinationSol/issues/400#issuecomment-453644313, or mute the thread https://github.com/notifications/unsubscribe-auth/AjsEIX4-fQLhbz_E2qbcEAbT06kKWuSDks5vCPEngaJpZM4ZiUze .

BenjaminAmos commented 2 years ago

It's been reported that not all faction ships turn immediately hostile when a faction becomes hostile to the player (e.g. when the player shoots its ships too much). Only those in the range of the player become hostile immediately, as the change isn't reflected on far ships. This can cause some suprise when ships suddenly become hostile as you get closer to them, which should probably be fixed as well.