MovingBlocks / DestinationSol

Official continuation of Destination Sol, the great fun little arcade space shooter from http://sourceforge.net/projects/destinationsol/ Modules live at https://github.com/DestinationSol/
Apache License 2.0
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Minor UI quirks / bugs #616

Open Cervator opened 2 years ago

Cervator commented 2 years ago

Written up as part of testing #588:

First one is a bug for sure and not new. Annoying, easy workaround, probably a somewhat straight forward bug to hunt down

Second one is subjective, but I think we should not close the game on ESC in the main menu? It should probably just close screens within the game, but not close the game entirely? Happy to hear other opinions here

Third one might be bigger - the control bindings are essentially completely separate per input mode (keyboard, keyboard/mouse, and game controller I figure). Maybe we should just make that more obvious by putting a label on each variant that points out "Note: Different input modes have their own bindings scheme with different functions available for remapping and do not affect each other" ?

Might feel a bit odd that a "global" function like opening the map could differ per mode, and/or that changing it in one mode does not affect the others. This might be another subjective call though - probably just pointing out that the modes are independent would be good enough. I could also just be getting old and exhausted from raising tiny humans.