Official continuation of Destination Sol, the great fun little arcade space shooter from http://sourceforge.net/projects/destinationsol/ Modules live at https://github.com/DestinationSol/
This pull request converts the majority of UI interfaces over to use NUI. There are still a few things still using the previous UI classes where equivalent functionality is not present in NUI.
This is an aggregation of several pull requests which individually port over each screen:
This also brings-back the ability charges bar, which was broken in 2.0.0.
You can view a visual comparison of the changes here.
Testing
See the individual PRs for testing information for each screen.
Potential Future Improvements
The UIWarnDrawer notifications are not the most visually pleasant. Better placement and design is needed but for now I've tried to retain most lf the original appearance and behaviour.
UIWarnDrawer notifications start from the middle of the screen on Android, which shouldn't really be the case.
Breaking Changes
The original GameScreens#mainGameScreen variable has been re-named to GameScreens#oldMainGameScreen.
GameScreens#mainGameScreen now points to the NUI version of MainGameScreen instead.
Description
This pull request converts the majority of UI interfaces over to use NUI. There are still a few things still using the previous UI classes where equivalent functionality is not present in NUI.
This is an aggregation of several pull requests which individually port over each screen:
This also brings-back the ability charges bar, which was broken in
2.0.0
.You can view a visual comparison of the changes here.
Testing
See the individual PRs for testing information for each screen.
Potential Future Improvements
UIWarnDrawer
notifications are not the most visually pleasant. Better placement and design is needed but for now I've tried to retain most lf the original appearance and behaviour.UIWarnDrawer
notifications start from the middle of the screen on Android, which shouldn't really be the case.Breaking Changes
GameScreens#mainGameScreen
variable has been re-named toGameScreens#oldMainGameScreen
.GameScreens#mainGameScreen
now points to the NUI version ofMainGameScreen
instead.Notes