This is related to my changes in regards to physics. The physics branch in Terasology removes most of the dependencies related to javax math. I like this implementation better over the MathUtility class within the Terasology engine that serves to convert from TeraMath -> libgdx. I also added a Vector4 implementation since that does not seem to exist within libgdx.
This is related to my changes in regards to physics. The physics branch in Terasology removes most of the dependencies related to javax math. I like this implementation better over the MathUtility class within the Terasology engine that serves to convert from TeraMath -> libgdx. I also added a Vector4 implementation since that does not seem to exist within libgdx.