Closed Cervator closed 9 years ago
Possibly this is fixed by fixing TTA's spawn location with this commit: https://github.com/Terasology/AnotherWorld/commit/151348cb6344948c5e0b9e14e27365d26f710cce
Could you confirm that this also fixes this issue? It sounds like you were stuck at chunk 0,0,0 when TTA's surface height is at 1400 something.
Confirmed fixed - thanks :-)
Breaking TTA is becoming the new version of the old "we broke the applet again" tradition, due to it casting such a wide web of functionality :-)
My local integration workspace was fine, updated modules maybe a week or two ago. Latest engine code too. Then updated a batch of modules and while other worlds are fine TtA loads but doesn't render (invisible world, can't break blocks, everything else seems fine)
Can also see it via shiny new packaged binary version: http://jenkins.terasology.org/view/Nanoware/job/NanoDistroOmega/3/artifact/distros/omega/build/distributions/TerasologyOmega.zip (should be latest everything)
Condensed log snippet below from world creation (TtA registers a LOT of blocks!). There are several interesting sounding things in there. Maybe this somewhat generic statement is a scary one:
There's also one or two of these:
Maybe we can improve the logging somewhere? The uncondensed version of the below also makes me think we should swap some stuff to debug and just log scary stuff and summaries:-)