Open MarcinSc opened 9 years ago
More intel:
org.terasology.ligthandshadow.componentsystem.controllers.LASSystem#onPlayerSpawn
The three items from Pathfinding work
The three items from LASR do not (and are not qualified with the module name)
They're given in different ways and one set is unstackable while the other stackable, for what it is worth
Bump - just for reference this issue is still valid. I tried the Light & Shadow scenario after merging #1988 since that one dealt with module prefixing of assets too, but no change (expected, since that change was specific to "auto" blocks). But maybe there is something similar at work here.
@Cervator Will look into this. Could you write down the steps to reproduce this?
@nihal111 easiest is simply try Light & Shadow
You may want to also activate CheatsForAll so you can experiment with something like giveItem clubsAce
and giveItem lightandshadowresources:clubsAce
for the second game client
Oddly, the client player when picking up items will first fill toolbar slot 1 (truly empty) then further items will skip slots 7-10 and go straight to the main inventory. Yet you can place items on top of slots 7-10 and you won't get anything back like you would if there were items there.
It seems like those four items are not fully created somehow, when given to a client player (without the authority (server) present)
The LASSystem
class is adding the items differently. three different ways no less. They all use GiveItemAction
which is deprecated, probably there's a better/newer way to do it.
I wonder if that matches entirely with @MarcinSc's use cases. Blocks are fine, items are not if they're not qualified (although maybe they work even unqualified if they come from Core?)
Might also relate to #2430 and/or #1619 although it isn't exclusively happening from console commands (since the starting items are affected as well)
Old issue yet still some related oddities. Current state in Light and Shadow multiplayer for some Alpha 9 release testing:
Host+Client player: Empty slot 1, the two spawn blocks in 5+6 missing, the command items and ace blocks work Solo-Client joining: Empty slot 1 (do we even have anything there anymore?) yet the spawn blocks do show up and work.
Sort of the opposite of what I expected but hey. Wanted to make a note of it.
If you try to "giveItem" of an non-block-item from a module, the remote player does not see it in inventory. It works fine for block-items from a module, or for core items (any kind).
Weirdly, if after a couple of "giveItem" with a non-block-item like that in PlayerStartingInventorySystem you use "giveItem" with a block-item, the block ends up couple of empty slots away, so it seems it works fine on the server side, just the info is not correctly passed to the remote client.