MovingBlocks / Terasology

Terasology - open source voxel world
http://terasology.org
Apache License 2.0
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Chunk (30,0,0) refuses to load #2603

Closed Taose closed 5 years ago

Taose commented 8 years ago

What you were trying to do

Effectively I copied the following seed: PZMCjQ4G2JaE2ZNTvVoYs1yX4CuvorhT launched into a new world and headed east towards the islands. Just carried a torch, jumped through the forest. No special speed/ghost or whatever and just carried on. (View Distance is Far, frame rate around 40-60).

Using the minimap I could already see that the chunk failed to load on approach as the others loaded around it. On arrival I can confirm it was indeed dead.

This also happened on a prior run of the seed in a previous world. Same chunk refused to load then too.

What actually happened

Chunk Refused to load, dead world is dead.

How to reproduce

Game: Core Template, Perlin

Map Details:

Log details and game version

Terasology-init (copy).txt Terasology-Kasub (copy).txt Terasology-menu (copy).txt Game Version: Alpha Terasology Stable-68 2016-10-08 (Omega)

Computer details

Hardware: 2016-11-12 Spec Sheet.html.zip Memory: 15.6GiB Processor: Intel® Core™ i7-4790K CPU @ 4.00GHz × 8 Graphics: AMD Radeon R9 200 Series
HDD: 1TB

Software: Ubuntu 15.04 64-bit (kernel: 3.19.0-73-generic) Java: OpenJDK 1.8.0_45-internal (latest I can get) OpenJDK runtime: same OpenJDK server: 25.45-b02 (mixed mode)

Taose commented 8 years ago

Work Around

While this won't restore a dead world because the chunks won't reload.... you can mitigate against these events by limiting yourself to View Distance: Moderate/Near until all the chunks you want are loaded.