MovingBlocks / Terasology

Terasology - open source voxel world
http://terasology.org
Apache License 2.0
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Understand block families, shapes, and collision #3767

Open skaldarnar opened 5 years ago

skaldarnar commented 5 years ago

This is what @jellysnake and I figured out:

Precedence: family specified (use that family) > shape specified (derive family based on collision) > nothing specified (default to engine:cube shape, thus no collision, thus no rotation)

skaldarnar commented 5 years ago

Another thing noticed with regard to StructureTemplates: