MovingBlocks / Terasology

Terasology - open source voxel world
http://terasology.org
Apache License 2.0
3.67k stars 1.33k forks source link

Black Screen #968

Closed PurpleGhost closed 10 years ago

PurpleGhost commented 10 years ago

I have a issue with Terasology that after it starts up the world the game stays black nothing pops up but the toolbar. When I hit Esc the main menu pops up so the game is not frozen. Specs OS Name Microsoft Windows 7 Ultimate Version 6.1.7601 Service Pack 1 Build 7601 Other OS Description Not Available OS Manufacturer Microsoft Corporation System Name LAPTOP System Manufacturer Acer System Model Aspire 5100 System Type x64-based PC Processor AMD Turion(tm) 64 Mobile Technology MK-38, 2200 Mhz, 1 Core(s), 1 Logical Processor(s) BIOS Version/Date Acer V3.13, 8/22/2008 SMBIOS Version 2.4 Windows Directory C:\Windows System Directory C:\Windows\system32 Boot Device \Device\HarddiskVolume1 Locale United States Hardware Abstraction Layer Version = "6.1.7601.17514" User Name laptop\Shawn Time Zone Pacific Standard Time Installed Physical Memory (RAM) 3.00 GB Total Physical Memory 2.75 GB Available Physical Memory 1.22 GB Total Virtual Memory 6.75 GB Available Virtual Memory 5.12 GB Page File Space 4.00 GB Page File C:\pagefile.sys Graphics Ati Radeon Xpress 1100 256mb

Thanks in advance and im new to this as well.

-Shawn Rushold

Cervator commented 10 years ago

Hey @PurpleGhost thanks for making an issue :-)

It might be tricky to solve this one, you have a laptop with a video card that's nearly 9 years old - that's going to be at the edge of what'll be able to run Terasology. Here are a few things to try

1) Make sure you've got the latest driver - for AMD this tool should be able to help: http://support.amd.com/en-us/download/auto-detect-tool 2) Try to use the settings menu to have all graphic options at minimum / off 3) If you still hit the issue go look for the game's log file - it should be at a path like C:\Users\Shawn\Saved Games\Terasology\logs\terasology.log

We need to know what's in there to see if it is an issue we can fix - which it may be but from the age of the laptop it could be tricky :-)

PurpleGhost commented 10 years ago

It says nothing in the saves file just a world named test which is what i called the world.

PurpleGhost commented 10 years ago

Then this is what the log says

17:58:14.198 [main] INFO o.terasology.engine.TerasologyEngine - Initializing Terasology... 17:58:14.207 [main] INFO o.terasology.engine.TerasologyEngine - [buildNumber=941, buildId=2014-02-16_01-45-02, buildTag=jenkins-Terasology-941, buildUrl=http://jenkins.movingblocks.net/job/Terasology/941/, gitBranch=develop, gitCommit=7b48b86b67d2bf627e1d7de936be22747530a4df, dateTime=2014-02-16T00:45:31Z, displayVersion=pre-alpha, engineVersion=0.1.0-SNAPSHOT+941] 17:58:14.208 [main] INFO o.terasology.engine.TerasologyEngine - Platform: Windows 7 17:58:14.208 [main] INFO o.terasology.engine.TerasologyEngine - Home path: C:\Users\Shawn\Saved Games\Terasology 17:58:14.208 [main] INFO o.terasology.engine.TerasologyEngine - Install path: C:\Users\Shawn\Desktop\Terasology 17:58:14.209 [main] INFO o.terasology.engine.TerasologyEngine - Java version: 1.7.0_51 17:58:15.489 [main] INFO o.terasology.engine.TerasologyEngine - Video Settings: {"pixelFormat":24,"windowPosX":-1,"windowPosY":-1,"windowWidth":1152,"windowHeight":720,"fullscreen":false,"viewDistance":"moderate","flickeringLight":true,"animateGrass":true,"animateWater":false,"fieldOfView":90.0,"cameraBobbing":true,"renderPlacingBox":true,"blurIntensity":2,"reflectiveWater":false,"vignette":true,"motionBlur":true,"ssao":false,"filmGrain":true,"outline":true,"lightShafts":true,"eyeAdaptation":true,"bloom":true,"dynamicShadows":true,"oculusVrSupport":false,"maxTextureAtlasResolution":4096,"maxChunksUsedForShadowMapping":1024,"shadowMapResolution":1024,"normalMapping":false,"parallaxMapping":false,"dynamicShadowsPcfFiltering":false,"cloudShadows":true,"renderNearest":true,"particleEffectLimit":10,"meshLimit":20,"inscattering":true,"localReflections":false,"vSync":false,"cameraSettings":{"cameraSetting":"normal"},"debug":{"enabled":false,"stage":"opaque_color","firstPersonElementsHidden":false,"hudHidden":false,"wireframe":false,"renderChunkBoundingBoxes":false,"renderSkeletons":false}} 17:58:15.508 [main] WARN org.terasology.utilities.LWJGLHelper - Could not load optional TeraOVR native libraries - Oculus support disabled 17:58:15.561 [main] DEBUG org.reflections.Reflections - going to scan these urls: jar:file:/C:/Users/Shawn/Desktop/Terasology/libs/tera-ovr.jar!/ jar:file:/C:/Users/Shawn/Desktop/Terasology/Terasology.jar!/ jar:file:/C:/Users/Shawn/Desktop/Terasology/libs/engine-0.1.0-SNAPSHOT+941.jar!/ 17:58:16.894 [main] INFO org.reflections.Reflections - Reflections took 1331 ms to scan 3 urls, producing 413 keys and 2156 values 17:58:16.948 [main] INFO o.t.engine.module.ModuleManager - Discovered module: AnotherWorld:0.1.0 (hasCode = true) 17:58:16.954 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Block Networks:0.1.0 (hasCode = true) 17:58:17.101 [main] INFO o.t.engine.module.ModuleManager - Discovered module: CandyBlocks:0.1.0 (hasCode = true) 17:58:17.104 [main] INFO o.t.engine.module.ModuleManager - Discovered module: ChangingBlocks:0.1.0 (hasCode = true) 17:58:17.114 [main] INFO o.t.engine.module.ModuleManager - Discovered module: City Generation Module:0.3.0 (hasCode = true) 17:58:17.135 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Throughout the Ages - II:0.1.0 (hasCode = true) 17:58:17.296 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Core Gameplay:0.1.0 (hasCode = true) 17:58:17.316 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Crops by Metouto:0.2.0 (hasCode = true) 17:58:17.327 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Fence Pack:0.1.0 (hasCode = true) 17:58:17.331 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Funny Blocks:0.1.0 (hasCode = true) 17:58:17.335 [main] INFO o.t.engine.module.ModuleManager - Discovered module: GrowingFlora:0.1.0 (hasCode = true) 17:58:17.340 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Hunger, Thirst and Food:0.1.0 (hasCode = true) 17:58:17.346 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Journal:0.1.0 (hasCode = true) 17:58:17.351 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Light & Shadow:0.1.0 (hasCode = true) 17:58:17.370 [main] INFO o.t.engine.module.ModuleManager - Discovered module: LightAndShadowResources:0.1.0 (hasCode = true) 17:58:17.373 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Malicious Exploit Security Checks:0.1.0 (hasCode = true) 17:58:17.375 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Maze:0.1.0 (hasCode = true) 17:58:17.403 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Metouto's Mineral Pack:0.1.1 (hasCode = true) 17:58:17.438 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Miniions:0.1.0 (hasCode = true) 17:58:17.442 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Minimap:0.2.0 (hasCode = true) 17:58:17.447 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Esa-Petri's lights:0.1.0 (hasCode = true) 17:58:17.450 [main] INFO o.t.engine.module.ModuleManager - Discovered module: MultiBlock:0.1.0 (hasCode = true) 17:58:17.455 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Random Name Generator:0.3.0 (hasCode = true) 17:58:17.480 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Oreons:0.2.0 (hasCode = true) 17:58:17.489 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Pathfinding framework:0.1.0 (hasCode = true) 17:58:17.507 [main] INFO o.t.engine.module.ModuleManager - Discovered module: PlantPack:0.1.0 (hasCode = true) 17:58:17.511 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Portals:0.1.0 (hasCode = true) 17:58:17.523 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Sample Module:0.1.0 (hasCode = true) 17:58:17.560 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Signalling framework:0.1.0 (hasCode = true) 17:58:17.565 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Soil Pack:0.1.0 (hasCode = true) 17:58:17.567 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Spawning:0.1.0 (hasCode = true) 17:58:17.582 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Throughout the Ages - I:0.1.0 (hasCode = true) 17:58:17.584 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Workstation:0.1.0 (hasCode = true) 17:58:17.587 [main] INFO o.t.engine.module.ModuleManager - Discovered module: Zones:0.1.0 (hasCode = true) 17:58:17.644 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\CopperAndBronze-0.1.0-SNAPSHOT+35.jar 17:58:17.647 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\CakeLie-0.1.0-SNAPSHOT+2.jar 17:58:17.649 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Malicious-0.1.0-SNAPSHOT+3.jar 17:58:17.650 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Fences-0.1.0-SNAPSHOT+5.jar 17:58:17.651 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\PlantPack-0.1.0-SNAPSHOT+24.jar 17:58:17.652 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Spawning-0.1.0-SNAPSHOT+3.jar 17:58:17.666 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Maze-0.1.0-SNAPSHOT+10.jar 17:58:17.667 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\BlockNetwork-0.1.0-SNAPSHOT+4.jar 17:58:17.668 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Minimap-0.2.0-SNAPSHOT+7.jar 17:58:17.670 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Journal-0.1.0-SNAPSHOT+14.jar 17:58:17.671 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Oreons-0.2.0-SNAPSHOT+6.jar 17:58:17.672 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\LightAndShadowResources-0.1.0-SNAPSHOT+26.jar 17:58:17.673 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Portals-0.1.0-SNAPSHOT+7.jar 17:58:17.674 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\AnotherWorld-0.1.0-SNAPSHOT+20.jar 17:58:17.675 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Signalling-0.1.0-SNAPSHOT+11.jar 17:58:17.677 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Sample-0.1.0-SNAPSHOT+2.jar 17:58:17.678 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Soils-0.1.0-SNAPSHOT+2.jar 17:58:17.679 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\ChangingBlocks-0.1.0-SNAPSHOT+7.jar 17:58:17.680 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\FunnyBlocks-0.1.0-SNAPSHOT+3.jar 17:58:17.681 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\WoodAndStone-0.1.0-SNAPSHOT+202.jar 17:58:17.682 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Zones-0.1.0-SNAPSHOT+8.jar 17:58:17.683 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\LightAndShadow-0.1.0-SNAPSHOT+17.jar 17:58:17.685 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Workstation-0.1.0-SNAPSHOT+9.jar 17:58:17.686 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Pathfinding-0.1.0-SNAPSHOT+102.jar 17:58:17.687 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Hunger-0.1.0-SNAPSHOT+6.jar 17:58:17.688 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Cities-0.3.0-SNAPSHOT+95.jar 17:58:17.689 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\MoreLights-0.1.0-SNAPSHOT+3.jar 17:58:17.691 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\MultiBlock-0.1.0-SNAPSHOT+3.jar 17:58:17.692 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Crops-0.2.0-SNAPSHOT+5.jar 17:58:17.693 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Core-0.1.0-SNAPSHOT+941.jar 17:58:17.695 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\GrowingFlora-0.1.0-SNAPSHOT+58.jar 17:58:17.696 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\NameGenerator-0.3.0-SNAPSHOT+24.jar 17:58:17.708 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Minerals-0.1.1-SNAPSHOT+3.jar 17:58:17.708 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Miniion-0.1.0-SNAPSHOT+18.jar 17:58:17.879 [main] DEBUG org.reflections.Reflections - going to scan these urls: jar:file:/C:/Users/Shawn/Desktop/Terasology/libs/tera-ovr.jar!/ file:/C:/Users/Shawn/Desktop/Terasology/modules/Cities-0.3.0-SNAPSHOT+95.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/CopperAndBronze-0.1.0-SNAPSHOT+35.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Miniion-0.1.0-SNAPSHOT+18.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Minimap-0.2.0-SNAPSHOT+7.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/NameGenerator-0.3.0-SNAPSHOT+24.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Fences-0.1.0-SNAPSHOT+5.jar jar:file:/C:/Users/Shawn/Desktop/Terasology/libs/engine-0.1.0-SNAPSHOT+941.jar!/ file:/C:/Users/Shawn/Desktop/Terasology/modules/Zones-0.1.0-SNAPSHOT+8.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Signalling-0.1.0-SNAPSHOT+11.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/FunnyBlocks-0.1.0-SNAPSHOT+3.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Soils-0.1.0-SNAPSHOT+2.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/LightAndShadowResources-0.1.0-SNAPSHOT+26.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/BlockNetwork-0.1.0-SNAPSHOT+4.jar jar:file:/C:/Users/Shawn/Desktop/Terasology/Terasology.jar!/ file:/C:/Users/Shawn/Desktop/Terasology/modules/Workstation-0.1.0-SNAPSHOT+9.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Core-0.1.0-SNAPSHOT+941.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/PlantPack-0.1.0-SNAPSHOT+24.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Portals-0.1.0-SNAPSHOT+7.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Maze-0.1.0-SNAPSHOT+10.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/AnotherWorld-0.1.0-SNAPSHOT+20.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Journal-0.1.0-SNAPSHOT+14.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Crops-0.2.0-SNAPSHOT+5.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/MultiBlock-0.1.0-SNAPSHOT+3.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Sample-0.1.0-SNAPSHOT+2.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Pathfinding-0.1.0-SNAPSHOT+102.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Oreons-0.2.0-SNAPSHOT+6.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/ChangingBlocks-0.1.0-SNAPSHOT+7.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/LightAndShadow-0.1.0-SNAPSHOT+17.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/WoodAndStone-0.1.0-SNAPSHOT+202.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Hunger-0.1.0-SNAPSHOT+6.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/MoreLights-0.1.0-SNAPSHOT+3.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Malicious-0.1.0-SNAPSHOT+3.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Minerals-0.1.1-SNAPSHOT+3.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/CakeLie-0.1.0-SNAPSHOT+2.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/Spawning-0.1.0-SNAPSHOT+3.jar file:/C:/Users/Shawn/Desktop/Terasology/modules/GrowingFlora-0.1.0-SNAPSHOT+58.jar 17:58:19.121 [main] INFO org.reflections.Reflections - Reflections took 1242 ms to scan 37 urls, producing 557 keys and 3159 values 17:58:19.325 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/CopperAndBronze-0.1.0-SNAPSHOT+35.jar 17:58:19.330 [main] INFO org.reflections.Reflections - Reflections took 3 ms to scan 1 urls, producing 14 keys and 30 values 17:58:19.331 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/CakeLie-0.1.0-SNAPSHOT+2.jar 17:58:19.335 [main] INFO org.reflections.Reflections - Reflections took 0 ms to scan 1 urls, producing 0 keys and 0 values 17:58:19.339 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Malicious-0.1.0-SNAPSHOT+3.jar 17:58:19.341 [main] INFO org.reflections.Reflections - Reflections took 1 ms to scan 1 urls, producing 2 keys and 2 values 17:58:19.343 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Fences-0.1.0-SNAPSHOT+5.jar 17:58:19.345 [main] INFO org.reflections.Reflections - Reflections took 1 ms to scan 1 urls, producing 5 keys and 5 values 17:58:19.347 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/PlantPack-0.1.0-SNAPSHOT+24.jar 17:58:19.355 [main] INFO org.reflections.Reflections - Reflections took 8 ms to scan 1 urls, producing 6 keys and 60 values 17:58:19.359 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Spawning-0.1.0-SNAPSHOT+3.jar 17:58:19.361 [main] INFO org.reflections.Reflections - Reflections took 1 ms to scan 1 urls, producing 5 keys and 6 values 17:58:19.397 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Maze-0.1.0-SNAPSHOT+10.jar 17:58:19.399 [main] INFO org.reflections.Reflections - Reflections took 2 ms to scan 1 urls, producing 5 keys and 5 values 17:58:19.401 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/BlockNetwork-0.1.0-SNAPSHOT+4.jar 17:58:19.404 [main] INFO org.reflections.Reflections - Reflections took 2 ms to scan 1 urls, producing 2 keys and 3 values 17:58:19.405 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Minimap-0.2.0-SNAPSHOT+7.jar 17:58:19.409 [main] INFO org.reflections.Reflections - Reflections took 3 ms to scan 1 urls, producing 11 keys and 26 values 17:58:19.419 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Journal-0.1.0-SNAPSHOT+14.jar 17:58:19.423 [main] INFO org.reflections.Reflections - Reflections took 4 ms to scan 1 urls, producing 20 keys and 28 values 17:58:19.425 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Oreons-0.2.0-SNAPSHOT+6.jar 17:58:19.426 [main] INFO org.reflections.Reflections - Reflections took 1 ms to scan 1 urls, producing 0 keys and 0 values 17:58:19.427 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/LightAndShadowResources-0.1.0-SNAPSHOT+26.jar 17:58:19.429 [main] INFO org.reflections.Reflections - Reflections took 1 ms to scan 1 urls, producing 0 keys and 0 values 17:58:19.431 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Portals-0.1.0-SNAPSHOT+7.jar 17:58:19.435 [main] INFO org.reflections.Reflections - Reflections took 2 ms to scan 1 urls, producing 3 keys and 3 values 17:58:19.437 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/AnotherWorld-0.1.0-SNAPSHOT+20.jar 17:58:19.446 [main] INFO org.reflections.Reflections - Reflections took 9 ms to scan 1 urls, producing 21 keys and 43 values 17:58:19.448 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Signalling-0.1.0-SNAPSHOT+11.jar 17:58:19.456 [main] INFO org.reflections.Reflections - Reflections took 7 ms to scan 1 urls, producing 18 keys and 44 values 17:58:19.464 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Sample-0.1.0-SNAPSHOT+2.jar 17:58:19.466 [main] INFO org.reflections.Reflections - Reflections took 1 ms to scan 1 urls, producing 1 keys and 1 values 17:58:19.468 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Soils-0.1.0-SNAPSHOT+2.jar 17:58:19.469 [main] INFO org.reflections.Reflections - Reflections took 1 ms to scan 1 urls, producing 0 keys and 0 values 17:58:19.470 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/ChangingBlocks-0.1.0-SNAPSHOT+7.jar 17:58:19.472 [main] INFO org.reflections.Reflections - Reflections took 1 ms to scan 1 urls, producing 5 keys and 5 values 17:58:19.474 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/FunnyBlocks-0.1.0-SNAPSHOT+3.jar 17:58:19.475 [main] INFO org.reflections.Reflections - Reflections took 1 ms to scan 1 urls, producing 0 keys and 0 values 17:58:19.476 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/WoodAndStone-0.1.0-SNAPSHOT+202.jar 17:58:19.492 [main] INFO org.reflections.Reflections - Reflections took 15 ms to scan 1 urls, producing 43 keys and 173 values 17:58:19.494 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Zones-0.1.0-SNAPSHOT+8.jar 17:58:19.498 [main] INFO org.reflections.Reflections - Reflections took 4 ms to scan 1 urls, producing 9 keys and 21 values 17:58:19.500 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/LightAndShadow-0.1.0-SNAPSHOT+17.jar 17:58:19.502 [main] INFO org.reflections.Reflections - Reflections took 1 ms to scan 1 urls, producing 8 keys and 18 values 17:58:19.503 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Workstation-0.1.0-SNAPSHOT+9.jar 17:58:19.508 [main] INFO org.reflections.Reflections - Reflections took 4 ms to scan 1 urls, producing 19 keys and 42 values 17:58:19.510 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Pathfinding-0.1.0-SNAPSHOT+102.jar 17:58:19.531 [main] INFO org.reflections.Reflections - Reflections took 21 ms to scan 1 urls, producing 50 keys and 162 values 17:58:19.536 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Hunger-0.1.0-SNAPSHOT+6.jar 17:58:19.543 [main] INFO org.reflections.Reflections - Reflections took 6 ms to scan 1 urls, producing 4 keys and 5 values 17:58:19.545 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Cities-0.3.0-SNAPSHOT+95.jar 17:58:19.568 [main] INFO org.reflections.Reflections - Reflections took 22 ms to scan 1 urls, producing 42 keys and 140 values 17:58:19.570 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/MoreLights-0.1.0-SNAPSHOT+3.jar 17:58:19.572 [main] INFO org.reflections.Reflections - Reflections took 0 ms to scan 1 urls, producing 0 keys and 0 values 17:58:19.573 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/MultiBlock-0.1.0-SNAPSHOT+3.jar 17:58:19.578 [main] INFO org.reflections.Reflections - Reflections took 3 ms to scan 1 urls, producing 8 keys and 12 values 17:58:19.579 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Crops-0.2.0-SNAPSHOT+5.jar 17:58:19.581 [main] INFO org.reflections.Reflections - Reflections took 1 ms to scan 1 urls, producing 0 keys and 0 values 17:58:19.583 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Core-0.1.0-SNAPSHOT+941.jar 17:58:19.588 [main] INFO org.reflections.Reflections - Reflections took 5 ms to scan 1 urls, producing 15 keys and 32 values 17:58:19.591 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/GrowingFlora-0.1.0-SNAPSHOT+58.jar 17:58:19.598 [main] INFO org.reflections.Reflections - Reflections took 6 ms to scan 1 urls, producing 20 keys and 39 values 17:58:19.601 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/NameGenerator-0.3.0-SNAPSHOT+24.jar 17:58:19.606 [main] INFO org.reflections.Reflections - Reflections took 5 ms to scan 1 urls, producing 10 keys and 25 values 17:58:19.608 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Minerals-0.1.1-SNAPSHOT+3.jar 17:58:19.610 [main] INFO org.reflections.Reflections - Reflections took 1 ms to scan 1 urls, producing 0 keys and 0 values 17:58:19.614 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Miniion-0.1.0-SNAPSHOT+18.jar 17:58:19.626 [main] INFO org.reflections.Reflections - Reflections took 9 ms to scan 1 urls, producing 18 keys and 73 values 17:58:19.923 [main] WARN org.reflections.Reflections - given scan urls are empty. set urls in the configuration 17:58:19.936 [main] ERROR o.t.e.bootstrap.ApplyModulesUtil - Cannot register CopyStrategy 'class org.terasology.reflection.copy.strategy.MappedContainerCopyStrategy' - unable to determine target type 17:58:19.937 [main] ERROR o.t.e.bootstrap.ApplyModulesUtil - Cannot register CopyStrategy 'class org.terasology.reflection.copy.strategy.SetCopyStrategy' - unable to determine target type 17:58:19.937 [main] ERROR o.t.e.bootstrap.ApplyModulesUtil - Cannot register CopyStrategy 'class org.terasology.reflection.copy.strategy.ListCopyStrategy' - unable to determine target type 17:58:19.938 [main] ERROR o.t.e.bootstrap.ApplyModulesUtil - Cannot register CopyStrategy 'class org.terasology.reflection.copy.strategy.MapCopyStrategy' - unable to determine target type 17:58:19.949 [main] ERROR o.t.e.bootstrap.ApplyModulesUtil - Cannot register CopyStrategy 'class org.terasology.reflection.copy.CopyStrategyLibrary$ReturnAsIsStrategy' - unable to determine target type 17:58:21.407 [main] INFO o.t.rendering.ShaderManagerLwjgl - Loading Terasology shader manager... 17:58:21.408 [main] INFO o.t.rendering.ShaderManagerLwjgl - GL_VERSION: 2.1.8543 Release 17:58:21.409 [main] INFO o.t.rendering.ShaderManagerLwjgl - SHADING_LANGUAGE VERSION: 1.20 17:58:21.410 [main] INFO o.t.rendering.ShaderManagerLwjgl - EXTENSIONS: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control 17:58:21.901 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:21.973 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:21.976 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:default. 17:58:22.008 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:22.031 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:22.034 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:default. 17:58:22.160 [main] INFO o.t.rendering.opengl.GLSLShader - Fragment shader feature 'FEATURE_ALPHA_REJECT' is available... 17:58:22.192 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:22.209 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:22.233 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:333: implicit cast from int to float WARNING: 0:342: implicit cast from int to float WARNING: 0:352: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:22.237 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:defaultTextured. 17:58:22.251 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:22.266 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:22.281 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:333: implicit cast from int to float WARNING: 0:342: implicit cast from int to float WARNING: 0:352: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:22.284 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:defaultTextured. 17:58:22.470 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float WARNING: 0:455: implicit cast from int to float WARNING: 0:457: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:22.491 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float WARNING: 0:455: implicit cast from int to float WARNING: 0:457: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:22.494 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:post. 17:58:22.520 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float WARNING: 0:455: implicit cast from int to float WARNING: 0:457: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:22.541 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float WARNING: 0:455: implicit cast from int to float WARNING: 0:457: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:22.544 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:post. 17:58:22.645 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:22.664 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:22.666 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ssao. 17:58:22.683 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:22.714 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 17:58:22.717 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ssao. 18:00:23.447 [main] ERROR o.t.r.opengl.DefaultRenderingProcess - FrameBuffer: sceneOpaque, has caused a GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT exception 18:00:23.535 [main] ERROR o.t.r.opengl.DefaultRenderingProcess - FrameBuffer: sceneOpaquePingPong, has caused a GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT exception 18:00:23.579 [main] ERROR o.t.r.opengl.DefaultRenderingProcess - FrameBuffer: sceneReflectiveRefractive, has caused a GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT exception 18:00:23.978 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:23.995 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:23.998 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:lightshaft. 18:00:24.011 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.026 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.029 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:lightshaft. 18:00:24.257 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.274 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.277 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:sobel. 18:00:24.290 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.304 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.311 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:sobel. 18:00:24.374 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.390 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.393 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:prePost. 18:00:24.416 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.577 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.793 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:prePost. 18:00:24.844 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.857 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.860 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:combine. 18:00:24.871 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.882 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.885 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:combine. 18:00:24.932 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.944 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.948 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:highp. 18:00:24.958 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.988 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:24.991 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:highp. 18:00:25.033 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.044 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.047 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:blur. 18:00:25.057 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.082 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.084 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:blur. 18:00:25.132 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.145 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.148 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:down. 18:00:25.157 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.167 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float

PurpleGhost commented 10 years ago

Contiued

WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.170 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:down. 18:00:25.212 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.225 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.228 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:hdr. 18:00:25.237 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.250 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.251 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:hdr. 18:00:25.298 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.312 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.316 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:sky. 18:00:25.326 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.338 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.343 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:sky. 18:00:25.492 [main] INFO o.t.rendering.opengl.GLSLShader - Fragment shader feature 'FEATURE_REFRACTIVE_PASS' is available... 18:00:25.492 [main] INFO o.t.rendering.opengl.GLSLShader - Fragment shader feature 'FEATURE_ALPHA_REJECT' is available... 18:00:25.493 [main] INFO o.t.rendering.opengl.GLSLShader - Fragment shader feature 'FEATURE_USE_FORWARD_LIGHTING' is available... 18:00:25.503 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.509 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:266: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.525 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.531 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:266: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.542 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:333: implicit cast from int to float WARNING: 0:342: implicit cast from int to float WARNING: 0:352: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.548 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:267: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.560 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:333: implicit cast from int to float WARNING: 0:342: implicit cast from int to float WARNING: 0:352: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.566 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:267: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.579 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:334: implicit cast from int to float WARNING: 0:343: implicit cast from int to float WARNING: 0:353: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.584 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:268: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.596 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:333: implicit cast from int to float WARNING: 0:342: implicit cast from int to float WARNING: 0:352: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.603 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:267: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.615 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:334: implicit cast from int to float WARNING: 0:343: implicit cast from int to float WARNING: 0:353: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.704 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:268: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.714 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:334: implicit cast from int to float WARNING: 0:343: implicit cast from int to float WARNING: 0:353: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.726 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:268: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.744 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:335: implicit cast from int to float WARNING: 0:344: implicit cast from int to float WARNING: 0:354: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.750 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:269: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.751 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 9 permutations for shader:engine:chunk. 18:00:25.761 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.766 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:266: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.777 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.783 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:266: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.834 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:333: implicit cast from int to float WARNING: 0:342: implicit cast from int to float WARNING: 0:352: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.840 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:267: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.851 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:333: implicit cast from int to float WARNING: 0:342: implicit cast from int to float WARNING: 0:352: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.856 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:267: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.868 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:334: implicit cast from int to float WARNING: 0:343: implicit cast from int to float WARNING: 0:353: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.873 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:268: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.884 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:333: implicit cast from int to float WARNING: 0:342: implicit cast from int to float WARNING: 0:352: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.889 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:267: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.902 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:334: implicit cast from int to float WARNING: 0:343: implicit cast from int to float WARNING: 0:353: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.914 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:268: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.927 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:334: implicit cast from int to float WARNING: 0:343: implicit cast from int to float WARNING: 0:353: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.935 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:268: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.948 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:335: implicit cast from int to float WARNING: 0:344: implicit cast from int to float WARNING: 0:354: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:25.954 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:269: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:00:25.954 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 9 permutations for shader:engine:chunk. 18:00:27.484 [main] INFO o.t.rendering.opengl.GLSLShader - Fragment shader feature 'FEATURE_ALPHA_REJECT' is available... 18:00:27.494 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.515 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.528 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:333: implicit cast from int to float WARNING: 0:342: implicit cast from int to float WARNING: 0:352: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.531 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:particle. 18:00:27.540 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.551 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.562 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:333: implicit cast from int to float WARNING: 0:342: implicit cast from int to float WARNING: 0:352: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.565 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:particle. 18:00:27.632 [main] INFO o.t.rendering.opengl.GLSLShader - Vertex shader feature 'FEATURE_USE_MATRIX_STACK' is available... 18:00:27.643 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.656 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.667 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:333: implicit cast from int to float WARNING: 0:342: implicit cast from int to float WARNING: 0:352: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.671 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:block. 18:00:27.680 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.692 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.706 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:333: implicit cast from int to float WARNING: 0:342: implicit cast from int to float WARNING: 0:352: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.708 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:block. 18:00:27.786 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.797 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.800 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:gelatinousCube. 18:00:27.808 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.820 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.823 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:gelatinousCube. 18:00:27.882 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float WARNING: 0:384: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.893 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float WARNING: 0:384: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.897 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:animateOpacity. 18:00:27.905 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float WARNING: 0:384: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.916 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float WARNING: 0:384: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.919 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:animateOpacity. 18:00:27.960 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.972 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.975 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:shadowMap. 18:00:27.983 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.995 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:27.998 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:shadowMap. 18:00:28.037 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.049 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.052 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:debug. 18:00:28.062 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.075 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.078 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:debug. 18:00:28.128 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.143 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.146 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ocDistortion. 18:00:28.154 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.166 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.167 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ocDistortion. 18:00:28.209 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.222 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.225 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:lightBufferPass. 18:00:28.234 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.246 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.249 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:lightBufferPass. 18:00:28.281 [main] INFO o.t.rendering.opengl.GLSLShader - Fragment shader feature 'FEATURE_LIGHT_POINT' is available... 18:00:28.284 [main] INFO o.t.rendering.opengl.GLSLShader - Fragment shader feature 'FEATURE_LIGHT_DIRECTIONAL' is available... 18:00:28.294 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.306 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.319 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:333: implicit cast from int to float WARNING: 0:342: implicit cast from int to float WARNING: 0:352: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.336 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:333: implicit cast from int to float WARNING: 0:342: implicit cast from int to float WARNING: 0:352: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.353 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:334: implicit cast from int to float WARNING: 0:343: implicit cast from int to float WARNING: 0:353: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.357 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 5 permutations for shader:engine:lightGeometryPass. 18:00:28.367 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.379 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.391 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:333: implicit cast from int to float WARNING: 0:342: implicit cast from int to float WARNING: 0:352: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.404 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:333: implicit cast from int to float WARNING: 0:342: implicit cast from int to float WARNING: 0:352: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.416 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:334: implicit cast from int to float WARNING: 0:343: implicit cast from int to float WARNING: 0:353: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.418 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 5 permutations for shader:engine:lightGeometryPass. 18:00:28.557 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.573 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.576 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:simple. 18:00:28.584 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.594 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.598 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:simple. 18:00:28.647 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.659 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.662 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ssaoBlur. 18:00:28.670 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.681 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.684 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ssaoBlur. 18:00:28.787 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.798 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.801 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:uiTexture. 18:00:28.877 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.969 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:28.977 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:UILitMesh. 18:00:29.052 [main] INFO o.t.audio.openAL.OpenALManager - Initializing OpenAL audio manager 18:00:29.138 [main] INFO o.t.audio.openAL.OpenALManager - OpenAL 1.1 ALSOFT 1.15.1 initialized! 18:00:29.138 [main] INFO o.t.audio.openAL.OpenALManager - Using OpenAL: OpenAL Soft by OpenAL Community 18:00:29.207 [main] INFO o.t.audio.openAL.OpenALManager - Using device: OpenAL Soft 18:00:29.207 [main] INFO o.t.audio.openAL.OpenALManager - Available AL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency 18:00:29.208 [main] INFO o.t.audio.openAL.OpenALManager - Available ALC extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback 18:00:29.208 [main] INFO o.t.audio.openAL.OpenALManager - Max mono sources: 255 18:00:29.208 [main] INFO o.t.audio.openAL.OpenALManager - Max stereo sources: 1 18:00:29.208 [main] INFO o.t.audio.openAL.OpenALManager - Mixer frequency: 8000 18:00:29.575 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.LookupNode 18:00:29.596 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.PlaySoundNode 18:00:29.603 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.TimerNode 18:00:29.607 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.SequenceNode 18:00:29.610 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.DecoratorNode 18:00:29.611 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.InverterNode 18:00:29.613 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.CompositeNode 18:00:29.615 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.ParallelNode 18:00:29.648 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.SelectorNode 18:00:29.651 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.WrapperNode 18:00:29.653 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.CounterNode 18:00:29.656 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.RepeatNode 18:00:29.658 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.MonitorNode 18:00:30.112 [main] INFO o.t.l.console.internal.ConsoleImpl - [CONSOLE] Welcome to the wonderful world of Terasology!

Type 'help' to see a list with available commands or 'help ""' for command details. Text parameters should be in quotes, no commas needed between multiple parameters. Commands are case-sensitive, block names and such are not. You can use auto-completion by typing a partial command then hitting 'tab' - examples: 'gh' + 'tab' = 'ghost' 'lS' + 'tab' = 'listShapes' (camel casing abbreviated commands)

18:00:32.431 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:32.444 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:332: implicit cast from int to float WARNING: 0:341: implicit cast from int to float WARNING: 0:351: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:00:32.448 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:font. 18:00:33.028 [main] WARN o.t.engine.internal.TimeLwjgl - Delta too great (10928039), capping to 1000 18:01:13.148 [main] INFO o.t.r.n.l.m.v.VideoSettingsScreen - Video Settings: {"pixelFormat":24,"windowPosX":-1,"windowPosY":-1,"windowWidth":1152,"windowHeight":720,"fullscreen":false,"viewDistance":"moderate","flickeringLight":true,"animateGrass":true,"animateWater":false,"fieldOfView":90.0,"cameraBobbing":true,"renderPlacingBox":true,"blurIntensity":0,"reflectiveWater":false,"vignette":true,"motionBlur":false,"ssao":false,"filmGrain":true,"outline":true,"lightShafts":false,"eyeAdaptation":true,"bloom":false,"dynamicShadows":false,"oculusVrSupport":false,"maxTextureAtlasResolution":4096,"maxChunksUsedForShadowMapping":1024,"shadowMapResolution":1024,"normalMapping":false,"parallaxMapping":false,"dynamicShadowsPcfFiltering":false,"cloudShadows":false,"renderNearest":true,"particleEffectLimit":10,"meshLimit":20,"inscattering":true,"localReflections":false,"vSync":false,"cameraSettings":{"cameraSetting":"normal"},"debug":{"enabled":false,"stage":"opaque_color","firstPersonElementsHidden":false,"hudHidden":false,"wireframe":false,"renderChunkBoundingBoxes":false,"renderSkeletons":false}} 18:01:13.170 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.206 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.269 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.275 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:particle. 18:01:13.290 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.319 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.322 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:debug. 18:01:13.331 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.342 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.346 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:default. 18:01:13.358 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.371 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.374 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:post. 18:01:13.384 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.396 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.399 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:gelatinousCube. 18:01:13.409 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.420 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.422 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ssaoBlur. 18:01:13.432 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.445 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.458 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.471 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.485 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:330: implicit cast from int to float WARNING: 0:339: implicit cast from int to float WARNING: 0:349: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.488 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 5 permutations for shader:engine:lightGeometryPass. 18:01:13.498 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.509 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.512 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:blur. 18:01:13.529 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.541 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.545 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:lightshaft. 18:01:13.556 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.561 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:262: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:01:13.572 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.578 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:262: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:01:13.589 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.595 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:263: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:01:13.616 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.622 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:263: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:01:13.633 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:330: implicit cast from int to float WARNING: 0:339: implicit cast from int to float WARNING: 0:349: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.639 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:264: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:01:13.650 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.656 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:263: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:01:13.668 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:330: implicit cast from int to float WARNING: 0:339: implicit cast from int to float

PurpleGhost commented 10 years ago

Continued

ARNING: 0:349: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.673 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:264: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:01:13.685 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:330: implicit cast from int to float WARNING: 0:339: implicit cast from int to float WARNING: 0:349: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.691 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:264: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:01:13.704 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:331: implicit cast from int to float WARNING: 0:340: implicit cast from int to float WARNING: 0:350: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.709 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:265: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:01:13.710 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 9 permutations for shader:engine:chunk. 18:01:13.723 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.741 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.744 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ssao. 18:01:13.753 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.766 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.769 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:sobel. 18:01:13.778 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.791 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.792 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:shadowMap. 18:01:13.802 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.814 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.817 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:font. 18:01:13.826 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.838 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.850 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.853 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:defaultTextured. 18:01:13.867 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.878 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.881 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:down. 18:01:13.891 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.918 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.921 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:combine. 18:01:13.931 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.944 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.948 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ocDistortion. 18:01:13.958 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.973 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:13.978 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:sky. 18:01:13.988 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.000 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.002 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:UILitMesh. 18:01:14.012 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.025 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.028 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:highp. 18:01:14.038 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.049 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.052 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:lightBufferPass. 18:01:14.062 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.074 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.078 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:hdr. 18:01:14.087 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.098 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.101 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:simple. 18:01:14.111 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.123 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.126 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:uiTexture. 18:01:14.135 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.148 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.160 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.164 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:block. 18:01:14.174 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float WARNING: 0:380: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.186 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float WARNING: 0:380: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.189 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:animateOpacity. 18:01:14.199 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.211 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:01:14.214 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:prePost. 18:03:22.713 [main] WARN o.t.engine.internal.TimeLwjgl - Delta too great (129601), capping to 1000 18:06:55.632 [main] INFO o.t.engine.module.ModuleClassLoader - Module path: C:\Users\Shawn\Desktop\Terasology\modules\Core-0.1.0-SNAPSHOT+941.jar 18:06:55.633 [main] WARN org.reflections.Reflections - given scan urls are empty. set urls in the configuration 18:06:55.638 [main] DEBUG org.reflections.Reflections - going to scan these urls: file:/C:/Users/Shawn/Desktop/Terasology/modules/Core-0.1.0-SNAPSHOT+941.jar 18:06:55.648 [main] INFO org.reflections.Reflections - Reflections took 9 ms to scan 1 urls, producing 15 keys and 32 values 18:06:55.649 [main] ERROR o.t.e.bootstrap.ApplyModulesUtil - Cannot register CopyStrategy 'class org.terasology.reflection.copy.strategy.MappedContainerCopyStrategy' - unable to determine target type 18:06:55.649 [main] ERROR o.t.e.bootstrap.ApplyModulesUtil - Cannot register CopyStrategy 'class org.terasology.reflection.copy.strategy.SetCopyStrategy' - unable to determine target type 18:06:55.650 [main] ERROR o.t.e.bootstrap.ApplyModulesUtil - Cannot register CopyStrategy 'class org.terasology.reflection.copy.strategy.ListCopyStrategy' - unable to determine target type 18:06:55.650 [main] ERROR o.t.e.bootstrap.ApplyModulesUtil - Cannot register CopyStrategy 'class org.terasology.reflection.copy.strategy.MapCopyStrategy' - unable to determine target type 18:06:55.650 [main] ERROR o.t.e.bootstrap.ApplyModulesUtil - Cannot register CopyStrategy 'class org.terasology.reflection.copy.CopyStrategyLibrary$ReturnAsIsStrategy' - unable to determine target type 18:06:59.406 [main] INFO o.t.world.block.loader.BlockLoader - Loading Blocks... 18:06:59.889 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[engine:air] 18:06:59.889 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block engine:air with id 0 18:06:59.894 [main] WARN o.t.engine.internal.TimeLwjgl - Delta too great (2654), capping to 1000 18:06:59.910 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:06:59.964 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:06:59.967 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:default. 18:06:59.968 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:default with newly generated data 18:07:00.008 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:07:00.023 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:07:00.038 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:07:00.041 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:defaultTextured. 18:07:00.041 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:defaultTextured with newly generated data 18:07:00.199 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:07:00.210 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:07:00.212 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:post. 18:07:00.213 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:post with newly generated data 18:07:00.352 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:07:00.368 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:07:00.372 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ssao. 18:07:00.372 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:ssao with newly generated data 18:08:57.336 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:57.348 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:57.351 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:lightshaft. 18:08:57.351 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:lightshaft with newly generated data 18:08:57.570 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:57.582 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:57.595 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:sobel. 18:08:57.596 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:sobel with newly generated data 18:08:57.644 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:57.661 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:57.664 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:prePost.

PurpleGhost commented 10 years ago

Continued

18:08:57.664 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:prePost with newly generated data 18:08:57.702 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:57.713 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:57.716 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:combine. 18:08:57.717 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:combine with newly generated data 18:08:57.761 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:57.772 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:57.775 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:highp. 18:08:57.776 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:highp with newly generated data 18:08:57.819 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:57.831 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:57.833 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:blur. 18:08:57.834 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:blur with newly generated data 18:08:57.879 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:57.891 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:57.927 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:down. 18:08:57.927 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:down with newly generated data 18:08:57.998 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:58.041 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:58.044 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:hdr. 18:08:58.045 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:hdr with newly generated data 18:08:58.119 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:58.132 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:58.169 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:sky. 18:08:58.170 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:sky with newly generated data 18:08:58.380 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:58.386 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:262: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:08:58.396 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:58.434 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:262: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:08:58.446 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:58.451 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:263: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:08:58.461 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:58.500 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:263: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:08:58.511 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:330: implicit cast from int to float WARNING: 0:339: implicit cast from int to float WARNING: 0:349: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:58.517 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:264: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:08:58.528 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:58.534 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:263: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:08:58.580 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:330: implicit cast from int to float WARNING: 0:339: implicit cast from int to float WARNING: 0:349: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:58.584 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:264: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:08:58.595 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:330: implicit cast from int to float WARNING: 0:339: implicit cast from int to float WARNING: 0:349: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:58.600 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:264: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:08:58.652 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:331: implicit cast from int to float WARNING: 0:340: implicit cast from int to float WARNING: 0:350: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:08:58.658 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:265: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:08:58.658 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 9 permutations for shader:engine:chunk. 18:08:58.658 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:chunk with newly generated data 18:09:00.261 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.274 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.286 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.289 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:particle. 18:09:00.289 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:particle with newly generated data 18:09:00.345 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.356 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.367 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.370 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:block. 18:09:00.371 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:block with newly generated data 18:09:00.443 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.455 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.458 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:gelatinousCube. 18:09:00.458 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:gelatinousCube with newly generated data 18:09:00.509 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float WARNING: 0:380: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.529 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float WARNING: 0:380: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.532 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:animateOpacity. 18:09:00.532 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:animateOpacity with newly generated data 18:09:00.572 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.582 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.584 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:shadowMap. 18:09:00.584 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:shadowMap with newly generated data 18:09:00.620 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.631 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.633 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:debug. 18:09:00.634 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:debug with newly generated data 18:09:00.681 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.693 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.695 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ocDistortion. 18:09:00.696 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:ocDistortion with newly generated data 18:09:00.735 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.747 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.749 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:lightBufferPass. 18:09:00.750 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:lightBufferPass with newly generated data 18:09:00.788 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.824 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.835 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.847 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.859 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:330: implicit cast from int to float WARNING: 0:339: implicit cast from int to float WARNING: 0:349: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.862 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 5 permutations for shader:engine:lightGeometryPass. 18:09:00.862 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:lightGeometryPass with newly generated data 18:09:00.987 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:00.997 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:01.000 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:simple. 18:09:01.000 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:simple with newly generated data 18:09:01.046 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:01.057 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:01.060 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ssaoBlur. 18:09:01.060 [main] INFO org.terasology.asset.AssetManager - Reloading material:engine:ssaoBlur with newly generated data 18:09:01.350 [main] WARN o.t.engine.internal.TimeLwjgl - Delta too great (121454), capping to 1000 18:09:01.352 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.LookupNode 18:09:01.353 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.PlaySoundNode 18:09:01.354 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.TimerNode 18:09:01.359 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.SequenceNode 18:09:01.360 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.DecoratorNode 18:09:01.361 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.InverterNode 18:09:01.362 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.CompositeNode 18:09:01.363 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.ParallelNode 18:09:01.365 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.SelectorNode 18:09:01.366 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.WrapperNode 18:09:01.367 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.CounterNode 18:09:01.369 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.RepeatNode 18:09:01.370 [main] INFO o.t.l.b.asset.NodesClassLibrary - Found node class class org.terasology.logic.behavior.tree.MonitorNode 18:09:01.979 [main] INFO o.t.rendering.opengl.GLSLShader - Vertex shader feature 'FEATURE_USE_MATRIX_STACK' is available... 18:09:01.990 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:02.000 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:02.012 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:09:02.016 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:genericMeshMaterial. 18:09:02.639 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:DoorTop] 18:09:02.640 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:DoorTop.LEFT with id 1 18:09:02.640 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:DoorTop.RIGHT with id 2 18:09:02.640 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:DoorTop.FRONT with id 3 18:09:02.640 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:DoorTop.BACK with id 4 18:09:02.641 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:DoorBottom] 18:09:02.642 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:DoorBottom.LEFT with id 5 18:09:02.642 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:DoorBottom.RIGHT with id 6 18:09:02.642 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:DoorBottom.FRONT with id 7 18:09:02.643 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:DoorBottom.BACK with id 8 18:09:02.664 [main] WARN org.terasology.asset.AssetManager - Failed to resolve TEXTURE:items.pick 18:09:02.670 [main] ERROR o.t.p.serializers.PrefabSerializer - Prefab contains unknown component 'Miniaturizer' 18:09:02.673 [main] WARN o.t.engine.internal.TimeLwjgl - Delta too great (1204), capping to 1000 18:09:02.968 [main] INFO o.t.l.console.internal.ConsoleImpl - [CONSOLE] Welcome to the wonderful world of Terasology!

Type 'help' to see a list with available commands or 'help ""' for command details. Text parameters should be in quotes, no commas needed between multiple parameters. Commands are case-sensitive, block names and such are not. You can use auto-completion by typing a partial command then hitting 'tab' - examples: 'gh' + 'tab' = 'ghost' 'lS' + 'tab' = 'listShapes' (camel casing abbreviated commands)

18:09:02.990 [main] INFO o.t.e.m.l.InitialiseWorld - World seed: "NrIfVvAFBxWe4WPbcMw6ioAySOZL16fc" 18:09:03.153 [main] INFO o.t.w.c.l.LocalChunkProvider - CACHE_SIZE = 1484 for nearby chunks 18:09:03.685 [main] INFO o.t.l.behavior.BehaviorNodeFactory - Found behavior node for class InverterNode name=Inverter 18:09:03.686 [main] INFO o.t.l.behavior.BehaviorNodeFactory - Found behavior node for class PlaySoundNode name=Play Sound 18:09:03.687 [main] INFO o.t.l.behavior.BehaviorNodeFactory - Found behavior node for class MonitorNode name=Monitor 18:09:03.687 [main] INFO o.t.l.behavior.BehaviorNodeFactory - Found behavior node for class WrapperNode name=Wrapper 18:09:03.689 [main] INFO o.t.l.behavior.BehaviorNodeFactory - Found behavior node for class TimerNode name=Timer 18:09:03.690 [main] INFO o.t.l.behavior.BehaviorNodeFactory - Found behavior node for class LookupNode name=Lookup 18:09:03.690 [main] INFO o.t.l.behavior.BehaviorNodeFactory - Found behavior node for class CounterNode name=Counter 18:09:03.691 [main] INFO o.t.l.behavior.BehaviorNodeFactory - Found behavior node for class ParallelNode name=Parallel 18:09:03.692 [main] INFO o.t.l.behavior.BehaviorNodeFactory - Found behavior node for class SelectorNode name=Selector 18:09:03.692 [main] INFO o.t.l.behavior.BehaviorNodeFactory - Found behavior node for class SequenceNode name=Sequence 18:09:03.693 [main] INFO o.t.l.behavior.BehaviorNodeFactory - Found behavior node for class RepeatNode name=Repeat 18:09:03.726 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[core:MantleStone] 18:09:03.726 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:MantleStone with id 9 18:09:03.727 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Water] 18:09:03.728 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Water with id 10 18:09:03.730 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[core:Ice] 18:09:03.731 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:Ice with id 11 18:09:03.733 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[core:Stone] 18:09:03.734 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:Stone with id 12 18:09:03.739 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[core:Sand] 18:09:03.740 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:Sand with id 13 18:09:03.741 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Grass] 18:09:03.742 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Grass with id 14 18:09:03.745 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Snow] 18:09:03.746 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Snow with id 15 18:09:03.749 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[core:Dirt] 18:09:03.749 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:Dirt with id 16 18:09:03.753 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:TallGrass1] 18:09:03.753 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:TallGrass1 with id 17 18:09:03.754 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:TallGrass2] 18:09:03.755 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:TallGrass2 with id 18 18:09:03.756 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:TallGrass3] 18:09:03.756 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:TallGrass3 with id 19 18:09:03.757 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:YellowFlower] 18:09:03.758 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:YellowFlower with id 20 18:09:03.758 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:RedFlower] 18:09:03.759 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:RedFlower with id 21 18:09:03.760 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:BrownShroom] 18:09:03.761 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:BrownShroom with id 22 18:09:03.761 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:BigBrownShroom] 18:09:03.762 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:BigBrownShroom with id 23 18:09:03.763 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:RedShroom] 18:09:03.764 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:RedShroom with id 24 18:09:03.765 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:RedClover] 18:09:03.766 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:RedClover with id 25 18:09:03.766 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Lavender] 18:09:03.768 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Lavender with id 26 18:09:03.768 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Iris] 18:09:03.770 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Iris with id 27 18:09:03.771 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:GlowbellBloom] 18:09:03.773 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:GlowbellBloom with id 28 18:09:03.774 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Glowbell] 18:09:03.776 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Glowbell with id 29 18:09:03.777 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:DeadBush] 18:09:03.779 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:DeadBush with id 30 18:09:03.780 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Dandelion] 18:09:03.782 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Dandelion with id 31 18:09:03.782 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Cotton1] 18:09:03.797 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Cotton1 with id 32 18:09:03.799 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Cotton2] 18:09:03.801 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Cotton2 with id 33 18:09:03.802 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Cotton3] 18:09:03.808 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Cotton3 with id 34 18:09:03.809 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Cotton4] 18:09:03.811 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Cotton4 with id 35 18:09:03.812 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Cotton5] 18:09:03.814 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Cotton5 with id 36 18:09:03.815 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Cotton6] 18:09:03.817 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Cotton6 with id 37

PurpleGhost commented 10 years ago

Continued

18:09:03.818 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Tulip] 18:09:03.820 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Tulip with id 38 18:09:03.823 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Lava] 18:09:03.825 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Lava with id 39 18:09:03.836 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[core:GreenLeaf] 18:09:03.838 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:GreenLeaf with id 40 18:09:03.839 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:OakTrunk] 18:09:03.841 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:OakTrunk with id 41 18:09:03.844 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[core:DarkLeaf] 18:09:03.847 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:DarkLeaf with id 42 18:09:03.848 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:PineTrunk] 18:09:03.850 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:PineTrunk with id 43 18:09:03.851 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:BirkTrunk] 18:09:03.854 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:BirkTrunk with id 44 18:09:03.857 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[core:RedLeaf] 18:09:03.860 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:RedLeaf with id 45 18:09:03.862 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Cactus] 18:09:03.864 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Cactus with id 46 18:10:41.884 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Chest] 18:10:41.885 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Chest.LEFT with id 47 18:10:41.885 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Chest.RIGHT with id 48 18:10:41.886 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Chest.FRONT with id 49 18:10:41.886 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Chest.BACK with id 50 18:10:41.896 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[core:companion] 18:10:41.897 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:companion with id 51 18:10:41.914 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[core:brick:engine:stair] 18:10:41.915 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:brick:engine:stair.LEFT with id 52 18:10:41.916 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:brick:engine:stair.RIGHT with id 53 18:10:41.916 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:brick:engine:stair.FRONT with id 54 18:10:41.916 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:brick:engine:stair.BACK with id 55 18:10:41.925 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Tnt] 18:10:41.926 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Tnt with id 56 18:10:41.931 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[core:Brick] 18:10:41.932 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:Brick with id 57 18:10:41.935 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[core:Plank] 18:10:41.936 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block core:Plank with id 58 18:10:41.942 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered BlockFamily[Core:Torch] 18:10:41.944 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Torch.TOP with id 59 18:10:41.944 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Torch.LEFT with id 60 18:10:41.944 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Torch.RIGHT with id 61 18:10:41.944 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Torch.FRONT with id 62 18:10:41.945 [main] INFO o.t.w.b.internal.BlockManagerImpl - Registered Block Core:Torch.BACK with id 63 18:10:48.060 [main] WARN o.t.engine.internal.TimeLwjgl - Delta too great (1054), capping to 1000 18:11:05.081 [main] WARN o.t.engine.internal.TimeLwjgl - Delta too great (1182), capping to 1000 18:11:50.163 [main] INFO o.t.r.n.l.m.v.VideoSettingsScreen - Video Settings: {"pixelFormat":24,"windowPosX":-1,"windowPosY":-1,"windowWidth":1152,"windowHeight":720,"fullscreen":false,"viewDistance":"near","flickeringLight":true,"animateGrass":true,"animateWater":false,"fieldOfView":90.0,"cameraBobbing":true,"renderPlacingBox":true,"blurIntensity":0,"reflectiveWater":false,"vignette":true,"motionBlur":false,"ssao":false,"filmGrain":true,"outline":true,"lightShafts":false,"eyeAdaptation":true,"bloom":false,"dynamicShadows":false,"oculusVrSupport":false,"maxTextureAtlasResolution":4096,"maxChunksUsedForShadowMapping":1024,"shadowMapResolution":1024,"normalMapping":false,"parallaxMapping":false,"dynamicShadowsPcfFiltering":false,"cloudShadows":false,"renderNearest":true,"particleEffectLimit":10,"meshLimit":20,"inscattering":true,"localReflections":false,"vSync":false,"cameraSettings":{"cameraSetting":"normal"},"debug":{"enabled":false,"stage":"opaque_color","firstPersonElementsHidden":false,"hudHidden":false,"wireframe":false,"renderChunkBoundingBoxes":false,"renderSkeletons":false}} 18:11:50.173 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.184 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.188 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:default. 18:11:50.199 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.212 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.216 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:post. 18:11:50.225 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.236 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.239 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:gelatinousCube. 18:11:50.248 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.335 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.342 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ssaoBlur. 18:11:50.369 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.385 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:262: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:11:50.413 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.427 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:262: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:11:50.456 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.471 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:263: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:11:50.498 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.511 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:263: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:11:50.541 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:330: implicit cast from int to float WARNING: 0:339: implicit cast from int to float WARNING: 0:349: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.554 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:264: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:11:50.585 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.599 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:263: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:11:50.632 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:330: implicit cast from int to float WARNING: 0:339: implicit cast from int to float WARNING: 0:349: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.648 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:264: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:11:50.676 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:330: implicit cast from int to float WARNING: 0:339: implicit cast from int to float WARNING: 0:349: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.691 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:264: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:11:50.721 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:331: implicit cast from int to float WARNING: 0:340: implicit cast from int to float WARNING: 0:350: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.737 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:265: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:11:50.738 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 9 permutations for shader:engine:chunk. 18:11:50.761 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.793 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.801 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:font. 18:11:50.830 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.864 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.872 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:combine. 18:11:50.898 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.927 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.934 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ocDistortion. 18:11:50.958 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:50.995 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.004 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:sky. 18:11:51.029 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.056 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.064 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:highp. 18:11:51.089 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.122 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.160 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.167 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:genericMeshMaterial. 18:11:51.191 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.221 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.230 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:uiTexture. 18:11:51.252 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float WARNING: 0:380: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.283 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float WARNING: 0:380: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.291 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:animateOpacity. 18:11:51.317 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.345 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.375 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.382 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:particle. 18:11:51.406 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.436 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.443 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:debug. 18:11:51.467 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.497 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.527 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.560 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float

PurpleGhost commented 10 years ago

Continued

Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.601 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:330: implicit cast from int to float WARNING: 0:339: implicit cast from int to float WARNING: 0:349: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.608 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 5 permutations for shader:engine:lightGeometryPass. 18:11:51.631 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.660 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:51.666 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:blur. 18:11:51.693 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.029 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.036 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:lightshaft. 18:11:52.073 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.114 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.121 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ssao. 18:11:52.144 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.173 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.181 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:sobel. 18:11:52.202 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.230 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.237 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:shadowMap. 18:11:52.262 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.291 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.321 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.328 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:defaultTextured. 18:11:52.350 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.379 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.386 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:down. 18:11:52.408 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.437 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.445 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:UILitMesh. 18:11:52.467 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.498 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.504 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:lightBufferPass. 18:11:52.528 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.557 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.564 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:hdr. 18:11:52.589 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.618 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.625 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:simple. 18:11:52.646 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.675 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.705 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.711 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:block. 18:11:52.737 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.767 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:11:52.773 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:prePost. 18:14:03.525 [main] WARN o.t.engine.internal.TimeLwjgl - Delta too great (133554), capping to 1000 18:15:07.107 [main] INFO o.t.r.n.l.m.v.VideoSettingsScreen - Video Settings: {"pixelFormat":24,"windowPosX":-1,"windowPosY":-1,"windowWidth":1152,"windowHeight":720,"fullscreen":false,"viewDistance":"near","flickeringLight":true,"animateGrass":true,"animateWater":false,"fieldOfView":90.0,"cameraBobbing":true,"renderPlacingBox":true,"blurIntensity":0,"reflectiveWater":false,"vignette":true,"motionBlur":false,"ssao":false,"filmGrain":true,"outline":true,"lightShafts":false,"eyeAdaptation":true,"bloom":false,"dynamicShadows":false,"oculusVrSupport":false,"maxTextureAtlasResolution":4096,"maxChunksUsedForShadowMapping":1024,"shadowMapResolution":1024,"normalMapping":false,"parallaxMapping":false,"dynamicShadowsPcfFiltering":false,"cloudShadows":false,"renderNearest":true,"particleEffectLimit":10,"meshLimit":20,"inscattering":true,"localReflections":false,"vSync":false,"cameraSettings":{"cameraSetting":"normal"},"debug":{"enabled":false,"stage":"opaque_color","firstPersonElementsHidden":false,"hudHidden":false,"wireframe":false,"renderChunkBoundingBoxes":false,"renderSkeletons":false}} 18:15:07.116 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.126 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.129 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:default. 18:15:07.138 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.152 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.154 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:post. 18:15:07.163 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.174 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.176 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:gelatinousCube. 18:15:07.185 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.196 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.199 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ssaoBlur. 18:15:07.208 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.214 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:262: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:15:07.224 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.318 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:262: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:15:07.363 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.370 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:263: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:15:07.379 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.385 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:263: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:15:07.412 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:330: implicit cast from int to float WARNING: 0:339: implicit cast from int to float WARNING: 0:349: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.417 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:264: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:15:07.427 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.432 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:263: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:15:07.444 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:330: implicit cast from int to float WARNING: 0:339: implicit cast from int to float WARNING: 0:349: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.449 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:264: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:15:07.459 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:330: implicit cast from int to float WARNING: 0:339: implicit cast from int to float WARNING: 0:349: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.464 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:264: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:15:07.476 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:331: implicit cast from int to float WARNING: 0:340: implicit cast from int to float WARNING: 0:350: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.481 [main] WARN o.t.rendering.opengl.GLSLShader - Vertex shader was successfully compiled to run on hardware. WARNING: 0:265: implicit cast from int to float Line: Error prone line: ' blockHint = int(gl_TexCoord[0].z);' 18:15:07.482 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 9 permutations for shader:engine:chunk. 18:15:07.490 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.500 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.503 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:font. 18:15:07.529 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.541 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.543 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:combine. 18:15:07.551 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.570 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.573 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ocDistortion. 18:15:07.582 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.594 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.598 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:sky. 18:15:07.607 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.619 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float

PurpleGhost commented 10 years ago

Continued

Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.622 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:highp. 18:15:07.629 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.641 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.652 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.655 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:genericMeshMaterial. 18:15:07.663 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.674 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.677 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:uiTexture. 18:15:07.685 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float WARNING: 0:380: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.696 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float WARNING: 0:380: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.699 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:animateOpacity. 18:15:07.707 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.717 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.730 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.733 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:particle. 18:15:07.743 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.753 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.756 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:debug. 18:15:07.765 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.777 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.790 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.801 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.813 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:330: implicit cast from int to float WARNING: 0:339: implicit cast from int to float WARNING: 0:349: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.816 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 5 permutations for shader:engine:lightGeometryPass. 18:15:07.825 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.836 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.839 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:blur. 18:15:07.849 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.861 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.864 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:lightshaft. 18:15:07.877 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.892 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.895 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:ssao. 18:15:07.904 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.916 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.918 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:sobel. 18:15:07.926 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.937 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.940 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:shadowMap. 18:15:07.948 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.958 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.970 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.973 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:defaultTextured. 18:15:07.982 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.993 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:07.996 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:down. 18:15:08.004 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:08.015 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:08.018 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:UILitMesh. 18:15:08.027 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:08.040 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:08.041 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:lightBufferPass. 18:15:08.050 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:08.101 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:08.103 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:hdr. 18:15:08.112 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:08.123 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:08.125 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:simple. 18:15:08.133 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:08.145 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:08.156 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:329: implicit cast from int to float WARNING: 0:338: implicit cast from int to float WARNING: 0:348: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:08.159 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 3 permutations for shader:engine:block. 18:15:08.167 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:08.178 [main] WARN o.t.rendering.opengl.GLSLShader - Fragment shader was successfully compiled to run on hardware. WARNING: 0:328: implicit cast from int to float WARNING: 0:337: implicit cast from int to float WARNING: 0:347: implicit cast from int to float Line: Error prone line: ' if (pos.y > 0) {' 18:15:08.181 [main] INFO o.t.rendering.opengl.GLSLShader - Compiled 2 permutations for shader:engine:prePost.

PurpleGhost commented 10 years ago

Sorry Thats it's so long

Cervator commented 10 years ago

Thanks - that's plenty. Look at all those errors :-(

I don't think it is going to work on your video card :-(

Try the very latest driver and see if it changes anything, but I think you're out of luck with that laptop :(

PurpleGhost commented 10 years ago

I have had the lastest but ok thanks for trying hopefuly I can get a new laptop or desktop I'll keep you posted on when i do

Cervator commented 10 years ago

Okay - good luck!