Closed Cervator closed 5 years ago
Adding to the Module Management milestone - expecting to support custom module management by then, basic use of Omega is in place already.
We are using the Omega distribution as base for a playable version of the game (initial set of modules with tested game modes). As the game instances will do module management anyways I don't see the need for doing that work in the launcher, too.
Big write-up over in the forum: http://forum.terasology.org/threads/module-tracker-infrastructure.1075/#post-10835
The exact details are up for debate, but we don't do module bundling in the engine build jobs anymore. Maybe full module download customization is a better option (just offer some presets to load into that system, but download all modules individually rather than prepare any custom zips?)