MovingBlocks / box2d-editor

Automatically exported from code.google.com/p/box2d-editor - migrated here to maybe maintain together with Destination Sol. Original website:
https://code.google.com/archive/p/box2d-editor/
Apache License 2.0
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Tagging polygons #16

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
I would like you to add a feature, where user can tag polygons. It would be 
good for example when I want part of the body create as sensor or give other 
settings then other fixtures in body. It could be done e.g. with right click at 
triangle/polygon and just add some custom text via text dialog.

Original issue reported on code.google.com by stysmart@gmail.com on 19 May 2012 at 10:47

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GoogleCodeExporter commented 9 years ago
This is of course Enhancement, not Defect, but I could not see any option where 
I can set this.

Original comment by stysmart@gmail.com on 19 May 2012 at 10:52

GoogleCodeExporter commented 9 years ago
It would be very nice, if we can tag even more than polygons. It would be grate 
to be able create a point and tag it. When we create for example side-view 
shooter game, this point can be tagged as weapon_mounting_point and then serve 
as e.g. mounting point for weapon. etc

Original comment by stysmart@gmail.com on 19 May 2012 at 6:12

GoogleCodeExporter commented 9 years ago
Tagging polygons would indeed be a nice thing to be able to apply different 
fixture parameters to the polygons, or create sensors. For now you can emulate 
that by adding your image multiple times and creating different polygons on 
each element.

Adding and tagging points may also be handy. I accept.

Original comment by aurelien.ribon on 23 May 2012 at 6:37