This is the start of a gestalt rendering core. I plan to build up some core primitive types and some wrappings that should manage this for us. still need to figure out the major details but this is just an initial draft pass from some of the work from Terasology for VBO buffers:
This is the start of a gestalt rendering core. I plan to build up some core primitive types and some wrappings that should manage this for us. still need to figure out the major details but this is just an initial draft pass from some of the work from Terasology for VBO buffers:
Reference: https://github.com/MovingBlocks/Terasology/pull/4634