[ Submitter's Name ] Chad Sansing
[ Submitter's Affiliated Organisation ] Mozilla Foundation
[ Submitter's Twitter ] @chadsansing
[ Space ] movement
[ Secondary Space ] demystify
[ Format ] hands-on
Description
In this session, participants will use paper prototyping and online tools like Roll20.net to develop games, scenarios, and simulations that teach about Mozilla’s key open internet issues: web literacy, digital inclusion, privacy, decentralization, and open innovation.
Taking any of those themes as inspiration, participants will use or even subvert role-playing game (RPG) mechanics and tropes to design and develop games that teach the web and can be shared online and off. What might character sheets based off personas look like? How would an RPG about decentralization play differently from a game about digital inclusion? How would they be similar? What world-building might participants do to develop their games and share the visions for the future of the web?
Facilitators will document the group’s efforts and create a GitHub repo of its work to share online.
Agenda
Facilitators and participants will introduce themselves to one another and work through one or two RPG-inspired icebreakers to get things started.
Then everyone involved in the session will brainstorm essential RPG elements to use as design constraints throughout the rest the workshop.
Participants will use the rest of the time to prototype their games online or on paper and draft other participants or other MozFest attendees to playtest early ideas and mechanics.
With the last few minutes of the workshop, participants will share out their work, exchange contact information, and contribute their work to a repo set up by facilitators to share the RPG prototypes for further development and adaptation.
Participants
With 3 participants, we might spend time coming to consensus on a single game for participants to prototype and test together.
With 15 participants, we might split into small groups to develop the mechanics of several different RPG prototypes.
With 25 or more participants, we might strongly suggest splitting into small to medium-sized groups and encourage participants to specialize in those groups so that as some group members work on mechanics, others are mocking up art or character sheets.
Outcome
Participants will leave prototypes of games, scenarios, or simulations they can use to teach about key areas of effort and impact for protecting the open web.
The Mozilla Foundation will leave with a collection of resources that advocacy and learning team members can use as part of curriculum, events, and trainings meant to educate participants about web literacy, digital inclusion, privacy, decentralization, and open innovation.
Thanks for the submission! Unfortunately this session has not been selected as part of the program for 2016. Please expect an email from us with further information very soon.
[ ID ] 1f593835-a957-4bb9-b4ce-26966c94df06
[ Submitter's Name ] Chad Sansing [ Submitter's Affiliated Organisation ] Mozilla Foundation [ Submitter's Twitter ] @chadsansing
[ Space ] movement [ Secondary Space ] demystify
[ Format ] hands-on
Description
In this session, participants will use paper prototyping and online tools like Roll20.net to develop games, scenarios, and simulations that teach about Mozilla’s key open internet issues: web literacy, digital inclusion, privacy, decentralization, and open innovation.
Taking any of those themes as inspiration, participants will use or even subvert role-playing game (RPG) mechanics and tropes to design and develop games that teach the web and can be shared online and off. What might character sheets based off personas look like? How would an RPG about decentralization play differently from a game about digital inclusion? How would they be similar? What world-building might participants do to develop their games and share the visions for the future of the web?
Facilitators will document the group’s efforts and create a GitHub repo of its work to share online.
Agenda
Facilitators and participants will introduce themselves to one another and work through one or two RPG-inspired icebreakers to get things started.
Then everyone involved in the session will brainstorm essential RPG elements to use as design constraints throughout the rest the workshop.
Participants will use the rest of the time to prototype their games online or on paper and draft other participants or other MozFest attendees to playtest early ideas and mechanics.
With the last few minutes of the workshop, participants will share out their work, exchange contact information, and contribute their work to a repo set up by facilitators to share the RPG prototypes for further development and adaptation.
Participants
With 3 participants, we might spend time coming to consensus on a single game for participants to prototype and test together.
With 15 participants, we might split into small groups to develop the mechanics of several different RPG prototypes.
With 25 or more participants, we might strongly suggest splitting into small to medium-sized groups and encourage participants to specialize in those groups so that as some group members work on mechanics, others are mocking up art or character sheets.
Outcome
Participants will leave prototypes of games, scenarios, or simulations they can use to teach about key areas of effort and impact for protecting the open web.
The Mozilla Foundation will leave with a collection of resources that advocacy and learning team members can use as part of curriculum, events, and trainings meant to educate participants about web literacy, digital inclusion, privacy, decentralization, and open innovation.