MozillaReality / FirefoxReality

INACTIVE - A fast and secure browser for standalone virtual-reality and augmented-reality headsets.
https://mzl.la/reality
Mozilla Public License 2.0
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WebVR performance issues in Hubs when spawning ducks #878

Closed brianpeiris closed 2 months ago

brianpeiris commented 5 years ago

Hardware

Oculus Go

Steps to Reproduce

  1. Visit hubs.mozilla.com
  2. Create a room. I used the "Meeting Room" space.
  3. Enter room and teleport near the duck spawner.
  4. Spawn lots of ducks.

Current Behavior

You experience a significant frame-lock/hitch with every duck you spawn. (Hitching occurs when you spawn other media as well, but it's easy to repro with the duck spawner.)

Expected Behavior

Comparing with Oculus Browser, where spawning ducks does not cause any hitching.

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bluemarvin commented 5 years ago

This is most likely a Gecko/SpiderMonkey performance issue. Please capture a profile of the issue and share the profile here: https://bugzilla.mozilla.org/show_bug.cgi?id=1498485

brianpeiris commented 5 years ago

:+1: Added the profile to the bugzilla ticket.

bluemarvin commented 5 years ago

Thanks, I’ll make sure the right eyeballs see it.

philip-lamb commented 5 years ago

Pushing JS-related performance issues to v1.3 as we won't be able to adequately test before closing v1.2.

philip-lamb commented 5 years ago

Pushing to 1.4 to test with new Geckoview and 64-bit.