Closed r03ert0 closed 2 years ago
I found how to do it \o/ I had to load the extension from its location in my filesystem:
const browser = await puppeteer.launch({
headless:false,
devtools: true,
executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome',
ignoreDefaultArgs: [
"--disable-extensions",
"--enable-automation"
],
args: [
"--ignore-certificate-errors",
`--load-extension=/Users/roberto/Library/Application\ Support/Google/Chrome/Default/Extensions/mjddjgeghkdijejnciaefnkjmkafnnje/0.3.3_0`
]});
Now I have a window that opens with WebXR enabled. I make Puppeteer click on that button, and bim!
actually, the executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome'
part is not necessary.
I'm writing a WebXR app, and I would like to write tests for its functions. I'm trying to use Puppeteer. First I tried with Chromium, but I can't install WebXR with Chromium. That's not a problem, however, because Puppeteer can also be used with Chrome. However, when Puppeteer launches Chrome, all extensions are disabled. I tried passing the
ignoreDefaultArgs: ["--disable-extensions"]
option when launching Puppeteer, but WebXR is disabled nevertheless (The "Enter VR" button says "VR not supported" instead).How do you test WebXR code? Is there a way of forcing Puppeteer to load the WebXR emulator? Is there maybe another preferred way of testing WebXR code?
Thanks in advance!