VM13:1284 TypeError: coordinateSystem._transformBasePoseMatrix is not a function
at GamepadXRInputSource.getXRPose (<anonymous>:5336:42)
at EmulatedXRDevice.getInputPose (<anonymous>:36773:54)
at XRFrame.getPose (<anonymous>:1084:37)
at XRInputModel.updateRayTransform (XRInputTransform.ts:98:36)
at XRInputModel.update (XRInputTransform.ts:116:14)
at eval (XRRenderer.ts:293:134)
at Array.forEach (<anonymous>)
at XRRenderer._renderRenderListXR (XRRenderer.ts:293:25)
at XRRenderer.render (XRRenderer.ts:381:18)
at update (index.ts:127:14)
When i try read relative position between gripSpace and targetRaySpace. On real devices all ok and positions computed as should be.
Can be suppressed by try {} block in user code, but looks unstable.
Emulator down with:
When i try read relative position between gripSpace and targetRaySpace. On real devices all ok and positions computed as should be.
Can be suppressed by try {} block in user code, but looks unstable.
see demo: https://github.com/eXponenta/web-xr-ogl-js/blob/crash-relative/src/xr/XRInputTransform.ts#L130