Currently immersive-custom-elements.js is > 1MB and immersive-custom-elements.min.js is > 500KB.
They may be too big just for the simple interactive 360 image/video contents. I think the majority of the files is Three.js entire core, but probably only part of them are used.
I think the files size can be much smaller if the build files include only the Three.js core modules we use instead of including entire core.
Currently
immersive-custom-elements.js
is > 1MB andimmersive-custom-elements.min.js
is > 500KB.They may be too big just for the simple interactive 360 image/video contents. I think the majority of the files is Three.js entire core, but probably only part of them are used.
I think the files size can be much smaller if the build files include only the Three.js core modules we use instead of including entire core.