The current implementation of <img-360> and <video-360> is binding texture backside of Sphere mesh.
I think better to adjust sphere mesh size depending on image/video size and/or screen resolution. Otherwise visual quality might not look good, especially if image/video size is small.
The current implementation of
<img-360>
and<video-360>
is binding texture backside of Sphere mesh.I think better to adjust sphere mesh size depending on image/video size and/or screen resolution. Otherwise visual quality might not look good, especially if image/video size is small.