Closed stevel4857 closed 9 years ago
I absolutely agree. Just a simple check using THREE.js' Detector.js would be enough I guess:
var renderer = Detector.webgl? new THREE.WebGLRenderer({ antialias: true }): new THREE.CanvasRenderer();
EDIT: wait a sec, you guys are using borismus' webvr-polyfill and manager. I'm completely lost why there isn't a fallback for non-VR devices/browsers. Can someone from mozvr explain please.
There has been some breakage over the last week that could have caused the issues you have been seeing. It should all work (including being compatible with non-VR browsers) now!
Closing for now. Re-open if you continue to see problems.
Hi, No complaints really (it's free after all) but it doesn't display in a non VR mode. All I see is black. I see numerous examples of VR where it displays in 2D and you either click a button or use ctrl+v to go into and out of VR mode. I believe it really needs to be this way both for backward compatibility to older 2D and ease of work, meaning I can work in 2D when I'm in a hurry. Just a thought.