Closed cvan closed 7 years ago
(This can be done by someone on the Mozilla VR team.)
I just noticed there's a message at the top, but I actually missed it. We should be more explicit and direct with the language about what's needed to begin the experience.
A user may have a Vive but might not have read the case study blog post to know this experience is designed for room-scale Vive for WebVR v1.0 (which is implemented in Brandon's experimental Chromium builds only at the moment, though soon in Firefox).
We should link to a link to download the builds and tell the user to open it. The user may actually be on Windows and be using Chrome or Firefox but actually have Brandon's Chromium experimental builds installed.