MozillaReality / unity-webxr-export

INACTIVE - Assets for creating WebXR-enabled Unity3D projects.
https://mixedreality.mozilla.org/unity-webxr-export/Build/
Apache License 2.0
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Doesn't always start a right elevation in Windows MR #102

Open caseyyee opened 6 years ago

caseyyee commented 6 years ago

seems to often start too-high off the ground.

usually takes a reload or two.

(Samsung Odyssey on Win MR)

caseyyee commented 6 years ago

This seems to be in with Windows MR only. It looks like the origin when starting VR is the current headset position/orientation. In Firefox using Steam VR in Windows MR, it works fine.