Open cvan opened 6 years ago
I looked into this, and this improvement will improve the experience for a very narrow subset of users (i.e., those who have a VR headset connected/mobile headset and are in 2D mode interacting with the scene, about to enter VR mode). I will still add this though. I just think the fix necessitates a larger rearchitecture of the UI (such as issue #59).
the "Enter VR" button should be dimmed (CSS:
opacity: .5
), and you should not be able to click on the button (CSS:pointer-events: none; cursor: wait
) until a VR display is detected and Unity has fully loaded. when all is ready, brighten the button (CSS:opacity: 1
) and allow clicks (CSS:pointer-events: auto
).