Closed TheBricktop closed 3 months ago
I think I'm having the same issue. I'm using 2019.3.10f1. Directions for enabling VR are for 2017 which is outdated now. I'm not getting any firefox errors though when I run and I'm also serving through node.js.
Did you run it as HTTP or HTTPS? HTTP will use Polyfill and might not work on systems that supports only WebXR. HTTPS will use WebXR if enabled.
If you use node.js http-server, you should call it with -S. http-server -S I usually also disable the cache, so something like: http-server -c-1 -S
Just tried running with https and same issue. I'm wondering about the build settings. In 2019.3 there is no option to enable VR in player settings. Its all handled in XR Plug-in Management, but I don't see any XR plugins available for WebGL platform. Packages I have installed are XR Plugin Management 3.2.7, XR Legacy Input Helpers 2.1.3, XR Interaction Toolkit 0.9.4, XR Interaction Subsystems 1.0.1 and OpenVR Desktop 2.0.5 plus other standard ones. Am I missing something? Perhaps I should be using different version packages or older version of Unity?
Unity version : 2019.2.2 WebVR export from assetstore node.js: current LTS
Hello, im trying to build simple example from WebVR export but ran into two bugs :
I cant get any answears anywhere about this.