Closed Servonius closed 4 months ago
Currently, it does not. I couldn't get it to work with any version newer than 2019.4.
It does today. I just tried it with 2019.3.9f1 and XR Plugin Management 3.2.6, XR Legacy Input Helpers 2.1.3, XR Interaction Subsystems 1.0.1, and XR Interaction Toolkit (preview) 0.9.4.
Most importantly, the deprecated VR system was disabled and it worked. I hosted my build with python -m http.server
from the Build
directory and connected with my Quest.
It does today. I just tried it with 2019.3.9f1 and XR Plugin Management 3.2.6, XR Legacy Input Helpers 2.1.3, XR Interaction Subsystems 1.0.1, and XR Interaction Toolkit (preview) 0.9.4. Most importantly, the deprecated VR system was disabled and it worked. I hosted my build with
python -m http.server
from theBuild
directory and connected with my Quest.
I confirm it is true. I have the webxr build work on my Quest following Corysia's configuration. However, I am not able to preview it in VR in Unity game mode.
This compiles and runs, but VR not enabled for me. I'm using unity 2019.3.10.f1. Instructions for enabling XR are outdated and show unity 2017 setup. Using XR Plug-in Management, I don't see any Plug-in Providers. Do I need to add these somehow or does WebXR handle that?
I think the code as-is just bypasses all XR Management - no providers so far that I can see.
im trying to get this plugin to work with windows mixed reality headset samsung odessey, i can only see the scene stuck to the HMD, keeps giving error ...anybody else tried WMR headset with this plugin?
Virtual reality enabled cannot be set while the Editor is in Play mode. UnityEditorInternal.VR.VREditor:SetVREnabledOnTargetGroup(BuildTargetGroup, Boolean) UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Will Unity-WebVR work with the new Unity XR-Platform?
Here's the blog link for the new XR-Platform of Unity: https://blogs.unity3d.com/2020/01/24/unity-xr-platform-updates/