MozillaReality / unity-webxr-export

INACTIVE - Assets for creating WebXR-enabled Unity3D projects.
https://mixedreality.mozilla.org/unity-webxr-export/Build/
Apache License 2.0
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No Google Cardboard or Daydream support, even as Polyfill? #387

Closed ibrews closed 4 months ago

ibrews commented 4 years ago

When I try to enter VR on a Pixel 2 XL (set to use Daydream) or a Samung Galaxy S8 (set to use Cardboard), in both cases it 'enters' VR but all I see is a black screen. Confirmed on both phones that other WebXR experiences, such as aframe, load fine.

FreekLabs commented 4 years ago

interested in a solution for this as well, discovered it works very well with Samsung Internet app on Android, tested on LG and Samsung phones, would be great to get it to render in Chrome as well.

ibrews commented 4 years ago

noticed that it does register if using Firefox too, but yeah Chrome just gives a black screen (A-Frame does work with Chrome). Even in Firefox though, hitting the 'gear' button doesn't take me to the Cardboard set-up the way other WebVR sites do.

FreekLabs commented 4 years ago

thanks for that, did not check with FireFox on Android before, it works, feels like it's slightly loosing frame rate in comparison with Samsung Internet.