MozillaReality / unity-webxr-export

INACTIVE - Assets for creating WebXR-enabled Unity3D projects.
https://mixedreality.mozilla.org/unity-webxr-export/Build/
Apache License 2.0
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Chrome Room Scale Origin Offset #429

Closed chadwickhar08 closed 4 months ago

chadwickhar08 commented 4 years ago

When attempting to launch the WebXR application in Chrome, the rendering of the local origin is not at 0,0,0. The Y offset appears as though it is too high above the ground and as a result the Guardian boundaries are placed above the table in the sample desert scene. When attempting to use the Unity webxr export plug-in on another Unity scene, and launching the application in Chrome, the same issue appears. See https://vr.greyblock.co in Chrome and launch in VR to see bug. Both the sample desert scene and the mentioned sample scene render correctly in Firefox though.