Closed topofsteel closed 1 month ago
I have same issue. Did you solve it?
So am I.Although it works fine in the Unity 2019.4.6f1 editor
Your host doesn't support some of the features needed. I couldn't dig up the specifics now but I'll look for the details later today. I believe Cloudflare supports the requirements but I never worked through it. I reply back with the specific issue when I find it.
Feature-Policy: xr-spatial-tracking
https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Feature-Policy/xr-spatial-tracking
This repo last update was 2 years ago. There are alternatives...
I don't think there are any issues with the original code or repo. It just uses features not supported by many hosts.
The requirement of the backend for WebXR to work, by default, is to run from a secured context (HTTPS).
The header you linked to is not a must. So unless they forcefully restrict this for some reason, that shouldn't be an issue.
xr-spatial-tracking
in the allowlist
of the iframeI don't think there are any issues with the original code or repo. It just uses features not supported by many hosts.
Maybe you're right.I switched to Firefox Reality browser on my desktop,it works.
I began by republishing the example scene. There is no Allow VR prompt and I don't get the enable VR interface button in the lower right corner. Did I miss a step? Thoughts? Thanks.
http://www.virtualziggurat.com/Projects/WebVR/index.html