MozillaReality / webxr-todo

INACTIVE - List of ideas to improve the WebXR ecosystem
MIT License
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three.js to provide a way to downgrade from PBR on glTF #3

Closed fernandojsg closed 1 week ago

fernandojsg commented 4 years ago

Based on #2 in our Jumpy Balls demo we were forced to create new Phong materials to replace the PBR materials from the meshes loaded.

It could be great if we could support an easy way to define that you want to use a fallback to Phong/Lambert materials to replace the default Standard/PBR material.