Based on #2 in our Jumpy Balls demo we were forced to create newPhong materials to replace the PBR materials from the meshes loaded.
It could be great if we could support an easy way to define that you want to use a fallback to Phong/Lambert materials to replace the default Standard/PBR material.
Based on #2 in our Jumpy Balls demo we were forced to create new
Phong
materials to replace the PBR materials from the meshes loaded.It could be great if we could support an easy way to define that you want to use a fallback to
Phong/Lambert
materials to replace the defaultStandard/PBR
material.