MozillaReality / webxr-todo

INACTIVE - List of ideas to improve the WebXR ecosystem
MIT License
2 stars 1 forks source link

Unity build times for WebGL/WebXR are just too long to be used as a proper workflow #7

Closed fernandojsg closed 1 week ago

fernandojsg commented 4 years ago

Using an emulator could help the workflow, because currently it's a real pain to wait for a build to finish in order to test it on an actual browser or device.