Closed veemex closed 1 year ago
I made a pull request for this @Mr-Craig. @Mr-Craig great job for creating this plugin, it works perfectly, also it is extremely easy to extend to other types. If I need and If I have time I will implement some other quallity of life features.
This is a question and it goes like this:
Right now some of my game logic is scattered in some Actor Components, would this make sense to be added to them as well, when I try to use it in the pawn it works like a charm, but I don't know how I am supposed to handle it from the ActorComponent class, which is attached to the pawn.