Mr-Craig / AsyncTickPhysics

Access UE5s Async Physics event using C++ or Blueprints
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Extend to other entities #10

Closed veemex closed 1 year ago

veemex commented 1 year ago

This is a question and it goes like this:

Right now some of my game logic is scattered in some Actor Components, would this make sense to be added to them as well, when I try to use it in the pawn it works like a charm, but I don't know how I am supposed to handle it from the ActorComponent class, which is attached to the pawn.

veemex commented 1 year ago

I made a pull request for this @Mr-Craig. @Mr-Craig great job for creating this plugin, it works perfectly, also it is extremely easy to extend to other types. If I need and If I have time I will implement some other quallity of life features.