As Title says,
in AsyncTickCallback.cpp Line 23, the return should be a continue.
Currently it will stop iterating through the rest of the pawns (and not call the tick for them) if it reaches a pawn that is not valid.
It should rather continue to the next one.
As Title says, in AsyncTickCallback.cpp Line 23, the
return
should be acontinue
. Currently it will stop iterating through the rest of the pawns (and not call the tick for them) if it reaches a pawn that is not valid. It should rathercontinue
to the next one.