Mr-Craig / AsyncTickPhysics

Access UE5s Async Physics event using C++ or Blueprints
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Pawn Iteration should continue instead of returning in AsyncTickCallback.cpp #4

Closed DragonStorm97 closed 1 year ago

DragonStorm97 commented 1 year ago

As Title says, in AsyncTickCallback.cpp Line 23, the return should be a continue. Currently it will stop iterating through the rest of the pawns (and not call the tick for them) if it reaches a pawn that is not valid. It should rather continue to the next one.

Mr-Craig commented 1 year ago

fixed it, thanks!