Just noticed this, it's the first time I'm enforcing widescreen in one of my custom huds.
Maybe it's just another case of me having missed the memo regarding how this is supposed to work.
set up a clean nugget installation (.exe, .com, .dll - nothing more)
put an iwad in the same folder as the binaries and launch the exe
enable widescreen mode (I've used auto) and exit the game
create the autoload folder for your iwad and put the default nughud lump in there
launch the game: the statusbar looks fine
exit the game and edit the nughud lump in your autoload folder
replace all occurences of "_wide -1" with "_wide -2" (eg: for ammo and health)
replace all occurences of "_wide 1" with "_wide 2" (eg: for armor and maxammo counters)
launch the game and notice how the forced widescreen offset is being applied even at screenblocks 10
Just noticed this, it's the first time I'm enforcing widescreen in one of my custom huds. Maybe it's just another case of me having missed the memo regarding how this is supposed to work.