Current behavior:
It seems that walk movement is stopped when entity(player or mob) is hit instead of being delayed
Expected behavior:
"if you are walking from A cell to B and you get hit, you will receive a packet with damage and attack motions. After the attack motion delay elapses, the character displays the flintch action (if not endure endure) and it will last attackedmotion amount of seconds. After that the character should resumbe moving to the targeted cell" - MrAntares
Bug Description
Current behavior: It seems that walk movement is stopped when entity(player or mob) is hit instead of being delayed
Expected behavior:
It leads to big desync of character position between client and server https://user-images.githubusercontent.com/1909074/215115311-c26d4b03-c0ea-4d5f-b535-be75d4995d40.mp4