They has to use SpriteRenderer instead of the built-in one, since these effects has to turn with the camera and look the same from every angle. Now they are projected horizontally into the 3D space, which messes up their appearance when turning the camera.
They has to use SpriteRenderer instead of the built-in one, since these effects has to turn with the camera and look the same from every angle. Now they are projected horizontally into the 3D space, which messes up their appearance when turning the camera.