MrComputerGhost / Runic-Dungeons

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OreDirectionary before GameRegistry #38

Closed PssbleTrngle closed 8 years ago

PssbleTrngle commented 8 years ago

My launcher say that the "ingotRunicSteel" oreDirr for one of your items is registered before the item itself, so the game doesn't know the item.

See on you own:

[10:19:23] [Client thread/WARN] [FML]: * A broken ore dictionary registration with name ingotRunicSteel has occurred. It adds an item (type: class mrcomputerghost.runicdungeons.items.ItemCraftingItem) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry. TO USERS: YES this is a BUG in the mod Runic Dungeons report it to them! [10:19:23] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:534) [10:19:23] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:501) [10:19:23] [Client thread/WARN] [FML]: * at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:499) [10:19:23] [Client thread/WARN] [FML]: * at mrcomputerghost.runicdungeons.items.RunicItems.initItems(RunicItems.java:136) [10:19:23] [Client thread/WARN] [FML]: * at mrcomputerghost.runicdungeons.RunicDungeons.preInit(RunicDungeons.java:119) [10:19:23] [Client thread/WARN] [FML]: * at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)...

MrComputerGhost commented 8 years ago

Fixed.