Unfortunately the automatic build system doesn't work without the .godot folder and we decided we can't keep it in git anymore as it's creating too many problems.
I'll make the build on my computer, using the export script I created for a client. This will create a build and a release, the same way the action was doing.
Unfortunately the automatic build system doesn't work without the
.godot
folder and we decided we can't keep it in git anymore as it's creating too many problems. I'll make the build on my computer, using the export script I created for a client. This will create a build and a release, the same way the action was doing.