Closed Drathal closed 1 year ago
Refactor shared/utils/game_config_manager.gd to be a singleton. So that we don`t need to initialize it in every game.
shared/utils/game_config_manager.gd
remove:
@onready var game_config_manager := GameConfigManager.new(self)
The save method can then called like this:
GameConfigManager.save_config()
Refactor
shared/utils/game_config_manager.gd
to be a singleton. So that we don`t need to initialize it in every game.remove:
The save method can then called like this: