Open Laozey opened 1 year ago
Cool idea, thanks for suggesting!
Thanks! So the viewers would spent their gold on towers and upgrades as explain in the Tower
section. For now, I assume viewers can spent their gold whenever they want.
That's a good question: my opinion is that with shared golds, one viewer could spend more gold than others and it could be frustrating for them. By allowing each viewer to have their own golds, they will have the freedom to have their own strategies. It's up to the viewers to either collaborate with each other or not.
Ok I see, I think it can work. The details can always be tweaked later. Navigation can be recalculated on the fly it shouldn't bet too hard. It should not be done every frame though.
Tower defense of a core in a futuristic environment
Enemies
Robots which seeks a path to destroy the core (pathfinding shortest path in a grid) The difficulty increases the more viewers play
Towers
Towers requires
gold
to be built Possibility to upgrade towers withgold
Types of tower:
Implementations:
!\ \ \ // or just first letter of the tower
!up \ \ // upgrades the tower at x y
Ideas:
Map
The map is rectangular The robots spawn to left and the core is to the right
Grid:
Resource
Gold
per wave Each viewers has their owngold