Closed MrFarland closed 3 years ago
I'm happy to help test, if you'd like. It will take me a little while, I only have a few hours a day to do fun stuff like this.
(edit) Clarification, I'm testing your first and second test cases at once.
I am browsing the pages by following the buttons. Once there, confirming each link in the breadcrumb works.
Here's my first report (let me know if I'm unclear or you have questions).
Test plan: Click each level of breadcrumb on page, ensure they are directed to proper page (all the way back to Home)
(PASS) Home > Abilities (PASS) Home > Abilities > Strength (N/A ) Home > Abilities > Strength > Attack (Melee) <--redirect--> Home > Combat > Action > Attack (Melee) (N/A ) Home > Abilities > Strength > Attack (Ranged) <--redirect--> Home > Combat > Action > Attack (Ranged) (PASS) Home > Abilities > Strength > Athletics (PASS) Home > Abilities > Strength > Carry Capacity (N/A ) Home > Abilities > Strength > Jump <--redirect--> Home > Movement > Jump (PASS) Home > Abilities > Strength > Push, Drag, Lift (PASS) Home > Abilities > Dexterity (PASS) Home > Abilities > Dexterity > Acrobatics (N/A ) Home > Abilities > Dexterity > Attack (Melee) <--redirect--> Home > Combat > Action > Attack (Melee) (N/A ) Home > Abilities > Dexterity > Attack (Ranged) <--redirect--> Home > Combat > Action > Attack (Ranged) (PASS) Home > Abilities > Dexterity > Armor Class (PASS) Home > Abilities > Dexterity > Hiding (PASS) Home > Abilities > Dexterity > Initiative (PASS) Home > Abilities > Dexterity > Sleight of Hand (PASS) Home > Abilities > Dexterity > Stealth (PASS) Home > Abilities > Constitution (FAIL) Home > Abilities > Constitution > Hit Dice (see notes below) (PASS) Home > Abilities > Constitution > Hit Points (N/A ) Home > Abilities > Constitution > Hold Breath <--redirect--> Home > Life & Death > Suffocating (PASS) Home > Abilities > Intelligence (PASS) Home > Abilities > Intelligence > Arcana (PASS) Home > Abilities > Intelligence > History (PASS) Home > Abilities > Intelligence > Nature (PASS) Home > Abilities > Intelligence > Religion (N/A ) Home > Abilities > Intelligence > Spell Attack <--redirect--> Home > Spellcasting > Spell Ability (N/A ) Home > Abilities > Intelligence > Spell Save DC <--redirect--> Home > Spellcasting > Spell Save DC (PASS) Home > Abilities > Wisdom (FAIL) Home > Abilities > Wisdom > Animal Handling (see notes below) (PASS) Home > Abilities > Wisdom > Insight (PASS) Home > Abilities > Wisdom > Medicine (PASS) Home > Abilities > Wisdom > Perception (N/A ) Home > Abilities > Wisdom > Spell Attack <--redirect--> Home > Spellcasting > Spell Ability (N/A ) Home > Abilities > Wisdom > Spell Save DC <--redirect--> Home > Spellcasting > Spell Save DC (PASS) Home > Abilities > Wisdom > Survival (PASS) Home > Abilities > Charisma (PASS) Home > Abilities > Charisma > Deception (PASS) Home > Abilities > Charisma > Intimidation (PASS) Home > Abilities > Charisma > Performance (PASS) Home > Abilities > Charisma > Persuasion (N/A ) Home > Abilities > Charisma > Spell Attack <--redirect--> Home > Spellcasting > Spell Ability (N/A ) Home > Abilities > Charisma > Spell Save DC <--redirect--> Home > Spellcasting > Spell Save DC (PASS) Home > Abilities > Ability Checks (PASS) Home > Abilities > Ability Modifiers (PASS) Home > Abilities > Alternate Abilities (PASS) Home > Abilities > Advantage & Disadvantage (PASS) Home > Abilities > Contests (PASS) Home > Abilities > Difficulty Class (PASS) Home > Abilities > Group Checks (PASS) Home > Abilities > Passive Checks (PASS) Home > Abilities > Saving Throws (PASS) Home > Abilities > Working Together
Notes:
(PASS) Home > Campaign
(PASS) Home > Character (FAIL) Home > Characters > Advancement (FAIL) Home > Characters > Class Features (FAIL) Home > Characters > Class Features > Extra Attack (FAIL) Home > Characters > Class Features > Sneak Attack (FAIL) Home > Characters > Class Features > Wild Shape (FAIL) Home > Characters > Custom Origin (FAIL) Home > Characters > Determine Ability Scores (FAIL) Home > Characters > Height & Weight ( ?? ) Home > Characters > Language (FAIL) Home > Characters > Multiclassing (FAIL) Home > Characters > Multiclassing > Class Features (FAIL) Home > Characters > Multiclassing > Prerequisites (FAIL) Home > Characters > Multiclassing > Proficiencies (FAIL) Home > Characters > Multiclassing > Spellcasting (FAIL) Home > Characters > Proficiency Bonus (FAIL) Home > Characters > Starting Wealth
Notes:
(PASS) Home > Combat (FAIL) Home > Combat > Action (FAIL) Home > Combat > Action > Attack (Melee) (FAIL) Home > Combat > Action > Attack (Ranged) (FAIL) Home > Combat > Action > Cast Spell (FAIL) Home > Combat > Action > Dash (FAIL) Home > Combat > Action > Disengage (FAIL) Home > Combat > Action > Dodge (FAIL) Home > Combat > Action > Help (FAIL) Home > Combat > Action > Hide (FAIL) Home > Combat > Action > Ready (FAIL) Home > Combat > Action > Search (FAIL) Home > Combat > Action > Use Object (FAIL) Home > Combat > Bonus Action (FAIL) Home > Combat > Cover (FAIL) Home > Combat > Critical Hit & Miss (FAIL) Home > Combat > Damage Type (FAIL) Home > Combat > Flanking (FAIL) Home > Combat > Free Action (FAIL) Home > Combat > Grapple & Shove (FAIL) Home > Combat > Improvised Weapon (FAIL) Home > Combat > Mounted Combat (FAIL) Home > Combat > Nonlethal Damage (FAIL) Home > Combat > Object AC & HP (FAIL) Home > Combat > Opportunity Attack (FAIL) Home > Combat > Reaction (FAIL) Home > Combat > Resistance & Vulnrability (FAIL) Home > Combat > Two Weapon Fighting (FAIL) Home > Combat > Unarmed Strike (FAIL) Home > Combat > Underwater Combat (FAIL) Home > Combat > Unseen Attacker
Notes:
This has been super helpful, thank you. The moral of the story is ... when you decide to change naming conventions and use global search/replace to make those changes, bad things will happen.
And, I spotted a trend that will affect others, so I'd hold off on testing any more for a few hours.
Yep, about 181 additional breadcrumb typos all related to a file reorg I made weeks ago. They should all work now.
Fantastic, I'll pull down the changes and take a look a little later today.
(FAIL) Home > Characters > Class Features > Sneak Attack (FAIL) Home > Characters > Class Features > Wild Shape
Notes:
Confirmed all other reported issues have been fixed.
(edit) Didn't finish testing class features, found one more.
Confirm reported "Abilities" bugs have been fixed.
Confirmed reported "Combat" bugs have been fixed.
Not sure why I didn't fix Sneak Attack and Wild Shape when I fixed Extra Attack.
That's why another pair of eyes is always good to have! đ
I'm going to start checking all content links on the pages in abilities.
(PASS) Home > Conditions (PASS) Home > Conditions > Blinded (PASS) Home > Conditions > Charmed (PASS) Home > Conditions > Cursed (PASS) Home > Conditions > Deafened (PASS) Home > Conditions > Diseased (PASS) Home > Conditions > Exhaustion (PASS) Home > Conditions > Frightened (PASS) Home > Conditions > Grappled (PASS) Home > Conditions > Incapacitated (PASS) Home > Conditions > Invisible (PASS) Home > Conditions > Madness (PASS) Home > Conditions > Madness > Short Term Madness (see notes) (PASS) Home > Conditions > Madness > Long Term (see notes) (PASS) Home > Conditions > Madness > Indefinite (see notes) (PASS) Home > Conditions > Paralyzed (PASS) Home > Conditions > Petrified (PASS) Home > Conditions > Poisoned (PASS) Home > Conditions > Prone (PASS) Home > Conditions > Restrained (PASS) Home > Conditions > Stunned (PASS) Home > Conditions > Surprised (PASS) Home > Conditions > Unconscious
Notes:
(PASS) Home > Downtime (PASS) Home > Downtime > Brew Healing Potion (PASS) Home > Downtime > Build Stronghold (PASS) Home > Downtime > Buy Magic Item (PASS) Home > Downtime > Carousing (PASS) Home > Downtime > Craft Item (PASS) Home > Downtime > Craft Magical Item (PASS) Home > Downtime > Crime (PASS) Home > Downtime > Gain Renown (PASS) Home > Downtime > Gambling (PASS) Home > Downtime > Pit Fighting (PASS) Home > Downtime > Relaxing (PASS) Home > Downtime > Religious Service (PASS) Home > Downtime > Research (PASS) Home > Downtime > Scribe Scroll (PASS) Home > Downtime > Sow Rumor (PASS) Home > Downtime > Train (PASS) Home > Downtime > Work
Yes, the madness was by design to prevent the breadcrumb from wrapping. Seemed repititive in the breadcrumb, but the pages need to include it to insure they come up when searching for madness.
(PASS) Home > Encounters (PASS) Home > Encounters > Encounter Generator (PASS) Home > Encounters > Puzzles (PASS) Home > Encounters > Puzzles > Creature Painting (FAIL) Home > Encounters > Puzzles > Reckless Steps (PASS) Home > Encounters > Puzzles > Skeleton Keys (PASS) Home > Encounters > Puzzles > All That Glitters (PASS) Home > Encounters > Puzzles > Eye of the Beholder (PASS) Home > Encounters > Puzzles > Four by Four (PASS) Home > Encounters > Puzzles > Illusive Island (PASS) Home > Encounters > Puzzles > Material Components (PASS) Home > Encounters > Puzzles > Members Only (PASS) Home > Encounters > Puzzles > Exact Change (PASS) Home > Encounters > Puzzles > Four Elements (PASS) Home > Encounters > Puzzles > Haunted Hallway (PASS) Home > Encounters > Puzzles > Whatâs on the Menu (PASS) Home > Encounters > Trap Generator
Notes:
Supposed to be Restless. Oops
(PASS) Home > Environment (PASS) Home > Environment > Desecrated Ground (PASS) Home > Environment > Eldritch Mist (NOTE) Home > Environment > Eldritch Mist > Ghost 1-2 (see notes) (see notes) (NOTE) Home > Environment > Eldritch Mist > Shadowfell 3-4 (see notes) (see notes) (NOTE) Home > Environment > Eldritch Mist > Wild Magic 5-6 (see notes) (see notes) (PASS) Home > Environment > Encounter Distance (PASS) Home > Environment > Falling (PASS) Home > Environment > Falling > Falling in Water (PASS) Home > Environment > Falling > Falling on Creature (PASS) Home > Environment > Falling > Flying & Falling (PASS) Home > Environment > Falling > Rate of Falling (PASS) Home > Environment > Improvised Damage (PASS) Home > Environment > Light & Vision (PASS) Home > Environment > Light & Vision > Blindsight (PASS) Home > Environment > Light & Vision > Darkvision (PASS) Home > Environment > Light & Vision > Light Sources (PASS) Home > Environment > Light & Vision > Heavily Obscured (PASS) Home > Environment > Light & Vision > Lightly Obscured (PASS) Home > Environment > Light & Vision > Truesight (PASS) Home > Environment > Magical Phenomena (PASS) Home > Environment > Magical Phenomena > Eldritch Storm (PASS) Home > Environment > Magical Phenomena > Emotional Echo (PASS) Home > Environment > Magical Phenomena > Enchanted Spring (PASS) Home > Environment > Magical Phenomena > Magic Mushroom (PASS) Home > Environment > Magical Phenomena > Mimic Colony (PASS) Home > Environment > Magical Phenomena > Primal Fruit (PASS) Home > Environment > Magical Phenomena > Unearthly Road (FAIL) Home > Environment > Magical Storms (PASS) Home > Environment > Spells as Hazards (PASS) Home > Environment > Supernatural Regions (PASS) Home > Environment > Supernatural Regions > Blessed Radiance (PASS) Home > Environment > Supernatural Regions > Far Realm (PASS) Home > Environment > Supernatural Regions > Haunted (PASS) Home > Environment > Supernatural Regions > Infested (PASS) Home > Environment > Supernatural Regions > Mirror Zone (PASS) Home > Environment > Supernatural Regions > Psychic Resonance (PASS) Home > Environment > Supernatural Regions > Unraveling Magic (PASS) Home > Environment > Tracking (PASS) Home > Environment > Water Hazards (PASS) Home > Environment > Water Hazards > Blue Hole (PASS) Home > Environment > Water Hazards > Coral Reef (PASS) Home > Environment > Water Hazards > Current (PASS) Home > Environment > Water Hazards > Depth (PASS) Home > Environment > Water Hazards > Frigid Water (PASS) Home > Environment > Water Hazards > Slippery Ice (PASS) Home > Environment > Water Hazards > Thin Ice (PASS) Home > Environment > Water Hazards > Kelp Forest (PASS) Home > Environment > Water Hazards > Krakenâs Grave (PASS) Home > Environment > Water Hazards > Lure Lights (PASS) Home > Environment > Water Hazards > Sandbar (PASS) Home > Environment > Water Hazards > Sapping Snow (PASS) Home > Environment > Water Hazards > Whirlpool (PASS) Home > Environment > Wilderness Hazards (PASS) Home > Environment > Wilderness Hazards > Avalanche & Rock Slide (PASS) Home > Environment > Wilderness Hazards > High Altitude (PASS) Home > Environment > Wilderness Hazards > Quicksand (PASS) Home > Environment > Wilderness Hazards > Razorvine
Notes:
Magical Storms was a complete miss. Forgot to create the page.
Eldritch Mist are now fixed, but I broke the convention like I did on Madness to shorten it. Link name is the same. Just the breadcrumb.
(PASS) Home > Equipment (PASS) Home > Equipment > Adventuring Gear (PASS) Home > Equipment > Armor (PASS) Home > Equipment > Containers & Capacity (PASS) Home > Equipment > Explosives (PASS) Home > Equipment > Firearms (button name "Firearms (Gunslinger)") (FAIL) Home > Equipment > Mount & Tack (PASS) Home > Equipment > Musical Instruments (PASS) Home > Equipment > Poisons (PASS) Home > Equipment > Tools (PASS) Home > Equipment > Weapon Properties (PASS) Home > Equipment > Weapons
Notes:
Mounts & Tack is under expenses. Forgot to remove the link on that menu. There is a lot of overlap between equipment and expenses and I need to sort it out, but I'm waiting for Juraj's overhaul of the compendium. Think it might make some of these pages obsolete.
(PASS) Home > Expenses (PASS) Home > Expenses > Store Generator (PASS) Home > Expenses > Inn & Tavern Generator (PASS) Home > Expenses > Exchange Rates (PASS) Home > Expenses > Food & Drink (PASS) Home > Expenses > Lifestyle (PASS) Home > Expenses > Lodging (PASS) Home > Expenses > Mounts & Tack (PASS) Home > Expenses > Services (PASS) Home > Expenses > Spellcasting Services (PASS) Home > Expenses > Upkeep (PASS) Home > Expenses > Vehicles
Lots of mistakes in spell casting. working on those now.
Good lord, I think I did this section drunk.
LOL, I haven't reached that section yet. I'll hold off after Movement and wait for changes before proceeding. I'll need to pull other changes you made and revalidate the issues I found earlier.
(PASS) Home > Life & Death (PASS) Home > Life & Death > Death Saving Throws (PASS) Home > Life & Death > Food & Water (PASS) Home > Life & Death > Foraging (PASS) Home > Life & Death > Healing (PASS) Home > Life & Death > Instant Death (PASS) Home > Life & Death > Long Rest (PASS) Home > Life & Death > Short Rest (PASS) Home > Life & Death > Resurrection (PASS) Home > Life & Death > Sleep (PASS) Home > Life & Death > Stabilizing (PASS) Home > Life & Death > Suffocating (PASS) Home > Life & Death > Temporary Hit Points
(NOTE) Home > Movement (PASS) Home > Movement > Climb (PASS) Home > Movement > Crawl (PASS) Home > Movement > Difficult Terrain (PASS) Home > Movement > Forced March (PASS) Home > Movement > Jump (NOTE) Home > Movement > Swim (PASS) Home > Movement > Travel Pace
Notes:
(PASS) Home > Treasure (PASS) Home > Treasure > Book Generator (PASS) Home > Treasure > Loot Generator (PASS) Home > Treasure > Treasure Generator (PASS) Home > Treasure > Magic Item Generator (PASS) Home > Treasure > Magic Item Tables (PASS) Home > Treasure > Spellbook Generator
OK. I fixed a lot of issues. I also changed up the encounter, treasure, and world building pages to remove the generators that do not yet work. They're still there, just hidden. The menus and breadcrumbs should all be fixed now and I just finished checking every single content link. (Lot of tapping).
Thank you for your help. You saved me a lot of time. Let me know if you find any other typos.
(PASS) Home > Worldbuilding (FAIL) Home > Worldbuilding > Group Patron (PASS) Home > Worldbuilding > Location Generator (PASS) Home > Worldbuilding > Name Generator (PASS) Home > Worldbuilding > Plot Hooks (PASS) Home > Worldbuilding > Rival (PASS) Home > Worldbuilding > Villain (FAIL) Home > Worldbuilding > World Shaking Event (NOTE) Home > worldbuilding > Group Patrons (PASS) Home > Worldbuilding > Group Patrons > Academy (PASS) Home > Worldbuilding > Group Patrons > Ancient Being (PASS) Home > Worldbuilding > Group Patrons > Aristocrat (PASS) Home > Worldbuilding > Group Patrons > Criminal Syndicate (PASS) Home > Worldbuilding > Group Patrons > Guild (PASS) Home > Worldbuilding > Group Patrons > Military Force (PASS) Home > Worldbuilding > Group Patrons > Religious Order (PASS) Home > Worldbuilding > Group Patrons > Sovereign
Note:
OK. I fixed a lot of issues. I also changed up the encounter, treasure, and world building pages to remove the generators that do not yet work. They're still there, just hidden. The menus and breadcrumbs should all be fixed now and I just finished checking every single content link. (Lot of tapping).
Thank you for your help. You saved me a lot of time. Let me know if you find any other typos.
Oh oops, just finished checking the Worldbuilding section before your changes. I also skipped Spellcasting as you mentioned you had work to do there. Aside from these, I've finished my first test pass. I can validate the changes you made once I pull them.
I haven't really paid too much attention to the actual content. I did offhandedly notice where formatting needs to be updated on a few pages. I can circle back and make notes on those if you want to open a new issue to validate formatting.
I could make changes and submit pull requests, but I also know this is your thing, built based on how you run your games. I wouldn't want to step on your toes.
And you're welcome for the help. I'll admit I have a selfish reason to help, I want the DM screen. đ
I'll probably step back and come back to it tomorrow, so feel free to do your thing. Everything is as up-to-date as it will get today.
Formatting is a tough one. I want it to look good when launched from the "Shortcut" bar as it is the most commonly used for quick lookups. This screen can be resized and will look different on different sized devices.
I will create an issue for a content check, BUT I'm not sure I want to dive too deep. Every time I do, I come up with a new way to do things and end up taking two steps back only to discover the 1st way was better. Hence so many broken breadcrumbs.
Long term, the goal is to create a module that people can fork and tinker with to their heart's content. They can add, remove, change content all they want. GitHub and Module Packer really make that easy for those not afraid to give it a shot.
Check every menu link works in the 1st and 2nd level menus for:
Check the breadcrumb links on no less than five pages in each section:
Check all links out of a given page in each section: