Open Oldyzv2 opened 2 years ago
I've stopped using citra during development since i kept running into issues not existing when executed on real hardware. Currently the only limitation in this port is the amount of RAM set in openbor, which can easily be removed but did not make any difference when i did run it in citra during development.
Threading for both audio and video would definitely be a good improvement. But to achieve this, moving away from SDL would be the most optimal solution.
Unfortunately, i'm not really familiar with properly using citro3d directly. But in this case i would love to be able to utilize picaGL, even if we're just rendering to a texture. Just don't hold your breath for it.
1 - i was wondering if making an engine exclusively for citra would bring any advantages