MrHydralisk / Lethal-Company-Enhanced-Lockpicker

Mod for Lethal Company, that enhance Radar Booster.
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[Bug] Lockpicker doesn't work correctly with Sewer interior doors #3

Closed ajsglist closed 8 months ago

ajsglist commented 8 months ago

I'm not sure if this is a bug to be addressed on the Lockpicker side or Scoopys Variety Mod-side.

The two-door Sewer tile transition frequently has both doors locked. When the Lockpicker is placed on one of the doors (the right door from my perspective the few times I've tried), it lock picks like expected. However, the left door will then fail to work with the lockpick (it will be removed from the player and immediately fall off the door)

When the left door is targeted first, the lockpicker will run as expected, but the incorrect door will unlock. Attempts to place the lockpicker back on the locked left door will fail as described above (taken away from player, and immediately fall off the door)

No relevant info is produced in the log, at least from the Lockpicker's perspective it seems to run a normal "stop doing stuff" routine. Log excerpt below from two attempts to place the lockpicker

"[Info : Unity Log] pausing lock picker audio [Info : Unity Log] playerHeldBy on currentlyGrabbingObject 1: Player (GameNetcodeStuff.PlayerControllerB) [Info : Unity Log] discard held object called from lock picker [Info : Unity Log] Playing lock picker audio [Info : Unity Log] pausing lock picker audio [Info : Unity Log] setting rotation of lock picker in lock picker script [Info : Unity Log] pausing lock picker audio [Info : Unity Log] playerHeldBy on currentlyGrabbingObject 1: Player (GameNetcodeStuff.PlayerControllerB) [Info : Unity Log] discard held object called from lock picker [Info : Unity Log] Playing lock picker audio [Info : Unity Log] pausing lock picker audio [Info : Unity Log] setting rotation of lock picker in lock picker script"

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MrHydralisk commented 8 months ago

Just to be clear, do you mean that it not properly Unlocking doors in Sewers?

MrHydralisk commented 8 months ago

Technically since it about Unlocking door issue of Lockpicker then it not something that Enhanced Lockpicker mod changes.

But just in case I tested it without EL mod. It seems to still have exact issue that you described, so I think you should ask Scoopys Variety Mod dev.

It seems to be maybe related to changes to doors on his side in latest mod version. Maybe it cause both doors smh referencing same collider of one of doors instead of having collider per each door. So that's why when you already unlocked 1 of 2 doors and trying to unlock second it adding lockpicker on it, but then it getting value from collider of already open door that it unlocked and fall of on it own. But that just my guess, dev prob know better of what he did to door, considering they doesn't really fully behave as vanilla ones.