MrJake222 / AUNIS

Stargate-inspired Minecraft Mod
GNU General Public License v3.0
43 stars 20 forks source link

Moving gates and 9 chevron stuff #160

Open Beyley opened 4 years ago

Beyley commented 4 years ago

When a gate is moved it doesn't automatically recalculate the address (you have to replace the base block, but for the simplicity of this I'm saying it does)

In the show, the 9 chevron address is permanent and doesn't change when the gate moves, with mods like warp drive where the gates physical location moves the entire address changes, a fix for this is to have 2 different addresses for a gate, the address that's 7 or 8 chevrons, and a second address that is the 9 chevron address javaw_wwDrp2iS1m This would be a simple way of implementing the interface side of it, just add more tabs and draw the ancient number on them, when you insert the glyph crystal it not only makes the exiting 7chevron address 8 chevrons, it also adds the 9 chevron tabs.

aguywhoknowsnothing commented 4 years ago

nice

ShicKla commented 4 years ago

You could have it the base block store the static address in its nbt and not loose it when it is picked up. Similar to how Thermal Expansion machines retain their RF stored

Beyley commented 4 years ago

That's a good idea, also I don't know how It could be implemented because you don't actually move in AR but when "moving" in AR it should change the address too.

MrJake222 commented 4 years ago

The gate already stores it's address in the NBT and only regenerates it when first placed. At least it should... Are you sure WarpDrive doesn't wipe NBT?

Beyley commented 4 years ago

i was in creative so i just middleclicked not ctrl-middleclick so NBT data wasn't saved

sentialx commented 3 years ago

@MrJake222 Is there any fix to this issue? My use case is that I have a flying ship (by using Valkyrien Skies) and when the gate changes its position, it cannot be dialed.