Closed fPaglia closed 9 years ago
I agree 1, 2, 3, 4, 11. 6, 8, 12 seem a bug.
5 ok I understand what you mean, but for me is no so important, not for how I'm working with roto, move also the pivot for me is only one more complication, just scale rotate on center and move where is right.
7 I don't have particular problem with this behavior, but I understand the issue if you want regular shape with round angle.
9 I don't have particular problem with this and you can display keyframe on the Curve Editor divided for shapes, generally the only post-edit that I do and I want is delete some keyframe, now we can do this on property and curve editor.
10 If you mean on property panel yes is true but I don't remember the issue to resolve this.
Anyway on roadmap I read Roto paint, I don't know what will be possible achieve with this tool in Natron but I think some issue will be resolve from this.
5 ok I understand what you mean, but for me is no so important, not for how I'm working with roto, move also the pivot for me is only one more complication, just scale rotate on center and move where is right.
As I see from some printscreen you made I'd like to hel you better figure out why it would be very powerful for your workflow: You have lot of figures moving around and in many cases this small addition will be a huge time saver. Let me give you a quick example: when you have to roto an arm for instance, you could simply set the center of the arm selection to the elbow and quickly re-target all the shape in a matter of second instead of guess a rotation, re-position then re-rotate back and forth as many time as needed, I'm quite used to human rotoscoping and in this particular case it's a invaluable plus to me.
7 I don't have particular problem with this behavior, but I understand the issue if you want regular shape with round angle.
9 I don't have particular problem with this and you can display keyframe on the Curve Editor divided for shapes, generally the only post-edit that I do and I want is delete some keyframe, now we can do this on property and curve editor.
A per "selected shape" display will again speed up the processes especially if you want to make something rough and do a second pass refine (this is mostly true with simple mask with almost static object and you have to quickly prototype and just once the concept is approved you finalize the sequence)
10 If you mean on property panel yes is true but I don't remember the issue to resolve this.
If you use the button on the viewer to switch between "create bezier", "add point" and "select" you always end up opening its relative panel to select the appropriate tool, most of the time you are not interested in other tool than the showed one and actual behavior slow down the process due to the doubled action set button find and set value edit
insted of set button edit
Hope those explanation better clarify my ideas. Anyone else would like to contribute to the discussion? :)
— Reply to this email directly or view it on GitHub https://github.com/MrKepzie/Natron/issues/396#issuecomment-69577764.
Francesco Paglia Vfx and Production Supervisor
mobile +39 347.82.12.473 e-mail f.paglia.80@gmail.com
Francesco: There are shortcuts (q d v) for tool buttons of the Roto
On 13 Jan 2015, at 09:53, Francesco notifications@github.com wrote:
5 ok I understand what you mean, but for me is no so important, not for how I'm working with roto, move also the pivot for me is only one more complication, just scale rotate on center and move where is right.
As I see from some printscreen you made I'd like to hel you better figure out why it would be very powerful for your workflow: You have lot of figures moving around and in many cases this small addition will be a huge time saver. Let me give you a quick example: when you have to roto an arm for instance, you could simply set the center of the arm selection to the elbow and quickly re-target all the shape in a matter of second instead of guess a rotation, re-position then re-rotate back and forth as many time as needed, I'm quite used to human rotoscoping and in this particular case it's a invaluable plus to me.
7 I don't have particular problem with this behavior, but I understand the issue if you want regular shape with round angle.
9 I don't have particular problem with this and you can display keyframe on the Curve Editor divided for shapes, generally the only post-edit that I do and I want is delete some keyframe, now we can do this on property and curve editor.
A per "selected shape" display will again speed up the processes especially if you want to make something rough and do a second pass refine (this is mostly true with simple mask with almost static object and you have to quickly prototype and just once the concept is approved you finalize the sequence)
10 If you mean on property panel yes is true but I don't remember the issue to resolve this.
If you use the button on the viewer to switch between "create bezier", "add point" and "select" you always end up opening its relative panel to select the appropriate tool, most of the time you are not interested in other tool than the showed one and actual behavior slow down the process due to the doubled action set button find and set value edit
insted of set button edit
Hope those explanation better clarify my ideas. Anyone else would like to contribute to the discussion? :)
— Reply to this email directly or view it on GitHub https://github.com/MrKepzie/Natron/issues/396#issuecomment-69577764.
Francesco Paglia Vfx and Production Supervisor
mobile +39 347.82.12.473 e-mail f.paglia.80@gmail.com — Reply to this email directly or view it on GitHub https://github.com/MrKepzie/Natron/issues/396#issuecomment-69713068.
Hey Alex! Yes I do know and use them :) This suggestion aims to find a better user experience in the use of this buttons.
2015-01-13 10:17 GMT+01:00 Alexandre Gauthier notifications@github.com:
Francesco: There are shortcuts (q d v) for tool buttons of the Roto
On 13 Jan 2015, at 09:53, Francesco notifications@github.com wrote:
5 ok I understand what you mean, but for me is no so important, not for how I'm working with roto, move also the pivot for me is only one more complication, just scale rotate on center and move where is right.
As I see from some printscreen you made I'd like to hel you better figure out why it would be very powerful for your workflow: You have lot of figures moving around and in many cases this small addition will be a huge time saver. Let me give you a quick example: when you have to roto an arm for instance, you could simply set the center of the arm selection to the elbow and quickly re-target all the shape in a matter of second instead of guess a rotation, re-position then re-rotate back and forth as many time as needed, I'm quite used to human rotoscoping and in this particular case it's a invaluable plus to me.
7 I don't have particular problem with this behavior, but I understand the issue if you want regular shape with round angle.
9 I don't have particular problem with this and you can display keyframe on the Curve Editor divided for shapes, generally the only post-edit that I do and I want is delete some keyframe, now we can do this on property and curve editor.
A per "selected shape" display will again speed up the processes especially if you want to make something rough and do a second pass refine (this is mostly true with simple mask with almost static object and you have to quickly prototype and just once the concept is approved you finalize the sequence)
10 If you mean on property panel yes is true but I don't remember the issue to resolve this.
If you use the button on the viewer to switch between "create bezier", "add point" and "select" you always end up opening its relative panel to select the appropriate tool, most of the time you are not interested in other tool than the showed one and actual behavior slow down the process due to the doubled action set button find and set value edit
insted of set button edit
Hope those explanation better clarify my ideas. Anyone else would like to contribute to the discussion? :)
— Reply to this email directly or view it on GitHub https://github.com/MrKepzie/Natron/issues/396#issuecomment-69577764.
Francesco Paglia Vfx and Production Supervisor
mobile +39 347.82.12.473 e-mail f.paglia.80@gmail.com — Reply to this email directly or view it on GitHub < https://github.com/MrKepzie/Natron/issues/396#issuecomment-69713068>.
— Reply to this email directly or view it on GitHub https://github.com/MrKepzie/Natron/issues/396#issuecomment-69715788.
Francesco Paglia Vfx and Production Supervisor
mobile +39 347.82.12.473 e-mail f.paglia.80@gmail.com
out why it would be very powerful for your workflow: You have lot of figures moving around and in many cases this small addition will be a huge time saver. Let me give you a quick example: when you have to roto an arm for instance, you could simply set the center of the arm selection to the elbow and quickly re-target all the shape in a matter of second instead of guess a rotation, re-position then re-rotate back and forth as many time as needed, I'm quite used to human rotoscoping and in this particular case it's a invaluable plus to me.
Francesco I understand what you mean, but the bounding-box now is not per shape but per selection points, is not so "physical" ...like in other system. After could be true what you said but for experience the pivot of the animated roto shape is not so unchanged like a pivot of a arm in the 3d rig, after rotate and scale, you must always tuned the points. Anyway for me any improvement is good, just not complicate too, I prefer speed and stable over all.
The really short-cut that I would like on Roto Shape are the same of Blender UI: R (rotate) S (scale) G (grab) without using the bounding box and click on viewer in a too little arrow; just move the cursor with hold press keys. Blender in this one has more "instinctive approach" to do the things in UI, less mathematically, statically way, I love this approach over any other software 3D and not. But is not possible have all.... the Blender compositor is too disjointed in many others parts for to be good ;)
Francesco, in order:
1) I just made selected points coloured in green now
2) I added a button to disable the mouse click capture of the bounding box for any click made within it. When unchecked, you can only click on the crosshair to move the points
3) I guess it's the same as 2
4) Just zoom-in ?
5) We'd have to add all the equivalent of what's inside the Transform node parameters to the Roto node. That's some stuff that was requested already if I remember well. I haven't had a chance to do it.
6) Bug fix incoming
7) The smoothing depends on your zoom level, maybe the value is not good as a default, I made it smaller
8) This is something we're aware of. The internal rendering cannot support it as of right now. Once we make the changes for the other opened bug with roto blending, this will also fix this.
9) We should make it per bezier, like for the tracker
10) Been fixed already
11) A bit in the vague;) I let you discuss for potential ideas
12) I'll look into it
@fPaglia Feel free to give us feedback on the Roto in 1.1 , most of the points above have been implemented
@MrKepzie I was very sick the past few days, just downloaded the latest update! I'll test asap thanks for your addition! Later! Francesco
Here we are! tested commit d6df5bdffc7f094ea316a57d55b0441938772a56. In order again: 1) Much better thanks! 2) it seems not working here can't see the difference 3) Well it goes in the same direction.. so no real change found, but an option to hide the bounding box would be great 4)Zoom in? If the 2 point are far from each other is impossible to see what to do. Zoom in can't allow me to find the center of a bounding box that lies in the same place where the edges of the bounding box are... Here an example: This condition do not allow you to edit/animate both vertex at the same time without moving the entire shape... I got crazy trying to clean up sharp straight edges from the latest work I made
5) Yes already requested just a reminder :) 6) waiting for the bug fix 7) ok now seems better, however a better solution could be to follow the bezier itself instead of a zoom level... Shake is a very powerful reference for this 8) thanks 9)Thanks for this much better 10) thanks it works fine but the right click isn't that intuitive I think (maybe and hold of a second on the button would be better) 11) Ok I'll write a better post later 12) thanks for this
I'm waiting for a new build to se if (2/3/4) can be "fixed" by this new button but must admit we have to spend a bit more time to make the edit of a selection more efficient. Later!
10) thanks it works fine but the right click isn't that intuitive I think (maybe and hold of a second on the button would be better)
I like right click for open the submenu but I think should to have another + option e.g. press the little arrow for open the menù could be a solution.
Now if we press the arrow we have a scroll but is a scroll at blind way, doesn't make sense if you don't know the right click option.
2015-01-19 11:09 GMT+01:00 Alessandro Dalla Fontana < notifications@github.com>:
10) thanks it works fine but the right click isn't that intuitive I think (maybe and hold of a second on the button would be better)
I like right click for open the submenu but I think should to have another
- option e.g. press the little arrow for open the menù could be a solution.
Now if we press the arrow we have a scroll but is a scroll at blind way, doesn't make sense if you don't know the right click option.
—
How does the majority of the softwares behave? Right click is present just in that sole button or not?... If this is an exception I think it's not the best design solution...
Francesco Paglia Vfx and Production Supervisor
mobile +39 347.82.12.473 e-mail f.paglia.80@gmail.com
hello
ROTO needs mode in orthographical with snap in square? or shape show information details: example roto in rectangle: point 1:x,y point 2:x,y point 3:x,y point 4:x,y
this is possible?
or add GRID snap?
@manuelsongokuh why not use the Rectangle plugin?
@devernay rectangle plugin is same of ROTO?.. ok.. i wil do this....
rectangle for me it's fine..
In the latest weeks I had the chance to use Natron to work on this video: https://www.youtube.com/watch?v=8KOgRgqjq-0
I mainly used natron for the compositing of the CG over live video starting from min 1' to the end. I extensively cleaned up the red roof and had to remove a drone from many aereal shot.
I had the chance to extensively use the roto tool and have to say it was quite painful to the shapes. Roto got lot of improvement since its beginning but there are still lot of chances to improve the usability in the animation side.
Maybe it is only me who find the following behavior not so "friendly" so would be very useful to discuss with other user their feeling about what I'm going to say:
That's all for now, hope to hear as much feedback as possible :) Later!